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#import <Foundation/Foundation.h>
#import "MGLFoundation.h"
#pragma once
#if TARGET_OS_IPHONE
@class UIImage;
#define MGLImage UIImage
#else
@class NSImage;
#define MGLImage NSImage
#endif
#if TARGET_OS_IPHONE
@class UIColor;
#define MGLColor UIColor
#else
@class NSColor;
#define MGLColor NSColor
#endif
NS_ASSUME_NONNULL_BEGIN
#ifndef NS_STRING_ENUM
#define NS_STRING_ENUM
#define NS_EXTENSIBLE_STRING_ENUM
typedef NSString *NSErrorDomain;
typedef NSString *NSNotificationName;
#endif
/** Indicates an error occurred in the Mapbox SDK. */
extern MGL_EXPORT NSErrorDomain const MGLErrorDomain;
/** Error constants for the Mapbox SDK. */
typedef NS_ENUM(NSInteger, MGLErrorCode) {
/** An unknown error occurred. */
MGLErrorCodeUnknown = -1,
/** The resource could not be found. */
MGLErrorCodeNotFound = 1,
/** The connection received an invalid server response. */
MGLErrorCodeBadServerResponse = 2,
/** An attempt to establish a connection failed. */
MGLErrorCodeConnectionFailed = 3,
};
/** Options for enabling debugging features in an `MGLMapView` instance. */
typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) {
/** Edges of tile boundaries are shown as thick, red lines to help diagnose
tile clipping issues. */
MGLMapDebugTileBoundariesMask = 1 << 1,
/** Each tile shows its tile coordinate (x/y/z) in the upper-left corner. */
MGLMapDebugTileInfoMask = 1 << 2,
/** Each tile shows a timestamp indicating when it was loaded. */
MGLMapDebugTimestampsMask = 1 << 3,
/** Edges of glyphs and symbols are shown as faint, green lines to help
diagnose collision and label placement issues. */
MGLMapDebugCollisionBoxesMask = 1 << 4,
/** Each drawing operation is replaced by a translucent fill. Overlapping
drawing operations appear more prominent to help diagnose overdrawing.
@note This option does nothing in Release builds of the SDK. */
MGLMapDebugOverdrawVisualizationMask = 1 << 5,
#if !TARGET_OS_IPHONE
/** The stencil buffer is shown instead of the color buffer.
@note This option does nothing in Release builds of the SDK. */
MGLMapDebugStencilBufferMask = 1 << 6,
/** The depth buffer is shown instead of the color buffer.
@note This option does nothing in Release builds of the SDK. */
MGLMapDebugDepthBufferMask = 1 << 7,
#endif
};
/**
A structure containing information about a transition.
*/
typedef struct MGLTransition {
/**
The duration in seconds to animate any changes to the style URL or to layout and paint attributes.
*/
NSTimeInterval duration;
/**
The delay in seconds before applying any changes to the style URL or to layout and paint attributes.
*/
NSTimeInterval delay;
} MGLTransition;
NS_ASSUME_NONNULL_END
#ifndef NS_ARRAY_OF
// Foundation collection classes adopted lightweight generics in iOS 9.0 and OS X 10.11 SDKs.
#if __has_feature(objc_generics) && (__IPHONE_OS_VERSION_MAX_ALLOWED >= 90000 || __MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
/** Inserts a type specifier for a pointer to a lightweight generic with the given collection and object classes. Use a `*` for any non-`id` object classes but no `*` for the collection class. */
#define NS_ARRAY_OF(ObjectClass...) NSArray <ObjectClass>
#define NS_MUTABLE_ARRAY_OF(ObjectClass...) NSMutableArray <ObjectClass>
#define NS_SET_OF(ObjectClass...) NSSet <ObjectClass>
#define NS_MUTABLE_SET_OF(ObjectClass...) NSMutableSet <ObjectClass>
#define NS_DICTIONARY_OF(ObjectClass...) NSDictionary <ObjectClass>
#define NS_MUTABLE_DICTIONARY_OF(ObjectClass...) NSMutableDictionary <ObjectClass>
#else
#define NS_ARRAY_OF(ObjectClass...) NSArray
#define NS_MUTABLE_ARRAY_OF(ObjectClass...) NSMutableArray
#define NS_SET_OF(ObjectClass...) NSSet
#define NS_MUTABLE_SET_OF(ObjectClass...) NSMutableSet
#define NS_DICTIONARY_OF(ObjectClass...) NSDictionary
#define NS_MUTABLE_DICTIONARY_OF(ObjectClass...) NSMutableDictionary
#endif
#endif
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