blob: 42c8a9f40cff8a5bfbf66624b29fee4c30037848 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
#pragma once
#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/map/backend.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <string>
#include <jni.h>
#include <android/native_window.h>
#include <EGL/egl.h>
namespace mbgl {
namespace android {
class NativeMapView : public mbgl::View, public mbgl::Backend {
public:
NativeMapView(JNIEnv *env, jobject obj, float pixelRatio, int availableProcessors, size_t totalMemory);
virtual ~NativeMapView();
mbgl::Size getFramebufferSize() const;
void updateViewBinding();
void bind() override;
void invalidate() override;
void notifyMapChange(mbgl::MapChange) override;
mbgl::Map &getMap();
mbgl::DefaultFileSource &getFileSource();
void initializeDisplay();
void terminateDisplay();
void initializeContext();
void terminateContext();
void createSurface(ANativeWindow *window);
void destroySurface();
void render();
void enableFps(bool enable);
void updateFps();
void resizeView(int width, int height);
void resizeFramebuffer(int width, int height);
mbgl::EdgeInsets getInsets() { return insets;}
void setInsets(mbgl::EdgeInsets insets_);
void scheduleTakeSnapshot();
protected:
void activate() override;
void deactivate() override;
private:
EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs);
private:
JavaVM *vm = nullptr;
JNIEnv *env = nullptr;
jweak obj = nullptr;
ANativeWindow *window = nullptr;
EGLDisplay oldDisplay = EGL_NO_DISPLAY;
EGLSurface oldReadSurface = EGL_NO_SURFACE;
EGLSurface oldDrawSurface = EGL_NO_SURFACE;
EGLContext oldContext = EGL_NO_CONTEXT;
EGLDisplay display = EGL_NO_DISPLAY;
EGLSurface surface = EGL_NO_SURFACE;
EGLContext context = EGL_NO_CONTEXT;
EGLConfig config = nullptr;
EGLint format = -1;
std::string styleUrl;
std::string apiKey;
bool firstTime = false;
bool fpsEnabled = false;
bool snapshot = false;
double fps = 0.0;
int width = 0;
int height = 0;
int fbWidth = 0;
int fbHeight = 0;
bool framebufferSizeChanged = true;
int availableProcessors = 0;
size_t totalMemory = 0;
// Ensure these are initialised last
mbgl::DefaultFileSource& fileSource;
mbgl::ThreadPool threadPool;
std::unique_ptr<mbgl::Map> map;
mbgl::EdgeInsets insets;
unsigned active = 0;
};
}
}
|