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#pragma once
#include <mbgl/map/map.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/map/backend.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/default_thread_pool.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <string>
#include <jni.h>
namespace mbgl {
namespace android {
class NativeMapView : public mbgl::View, public mbgl::Backend {
public:
NativeMapView(JNIEnv *env, jobject obj, float pixelRatio, int availableProcessors, size_t totalMemory);
virtual ~NativeMapView();
// mbgl::View //
void bind() override;
// mbgl::Backend //
void invalidate() override;
void notifyMapChange(mbgl::MapChange) override;
// JNI //
mbgl::Map &getMap();
mbgl::DefaultFileSource &getFileSource();
void render();
void enableFps(bool enable);
void onViewportChanged(int width, int height);
mbgl::EdgeInsets getInsets() { return insets;}
void setInsets(mbgl::EdgeInsets insets_);
void scheduleTakeSnapshot();
protected:
// Unused //
void activate() override {};
void deactivate() override {};
private:
void wake();
void updateViewBinding();
mbgl::Size getFramebufferSize() const;
void resizeView(int width, int height);
void resizeFramebuffer(int width, int height);
void updateFps();
private:
JavaVM *vm = nullptr;
JNIEnv *env = nullptr;
jweak obj = nullptr;
std::string styleUrl;
std::string apiKey;
float pixelRatio;
bool fpsEnabled = false;
bool snapshot = false;
double fps = 0.0;
int width = 0;
int height = 0;
int fbWidth = 0;
int fbHeight = 0;
bool framebufferSizeChanged = true;
int availableProcessors = 0;
size_t totalMemory = 0;
// Ensure these are initialised last
std::unique_ptr<mbgl::util::RunLoop> runLoop;
std::unique_ptr<mbgl::DefaultFileSource> fileSource;
mbgl::ThreadPool threadPool;
std::unique_ptr<mbgl::Map> map;
mbgl::EdgeInsets insets;
};
}
}
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