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#pragma once
#include <cstdint>
#include <array>
namespace mbgl {
class Size {
public:
constexpr Size() = default;
constexpr Size(const uint32_t width_, const uint32_t height_) : width(width_), height(height_) {
}
constexpr uint32_t area() const {
return width * height;
}
constexpr float aspectRatio() const {
return static_cast<float>(width) / static_cast<float>(height);
}
constexpr bool isEmpty() const {
return width == 0 || height == 0;
}
uint32_t width = 0;
uint32_t height = 0;
};
constexpr inline bool operator==(const Size& a, const Size& b) {
return a.width == b.width && a.height == b.height;
}
constexpr inline bool operator!=(const Size& a, const Size& b) {
return !(a == b);
}
} // namespace mbgl
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