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#ifndef MBGL_STYLE_STYLE_PROPERTIES
#define MBGL_STYLE_STYLE_PROPERTIES
#include <mbgl/util/variant.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/function_properties.hpp>
#include <array>
#include <string>
#include <type_traits>
#include <memory>
namespace mbgl {
struct FillProperties {
FillProperties() {}
bool antialias = true;
float opacity = 1.0f;
Color fill_color = {{ 0, 0, 0, 1 }};
Color stroke_color = {{ 0, 0, 0, -1 }};
std::array<float, 2> translate = {{ 0, 0 }};
TranslateAnchorType translateAnchor = TranslateAnchorType::Map;
std::string image;
inline bool isVisible() const {
return opacity > 0 && (fill_color[3] > 0 || stroke_color[3] > 0);
}
};
struct LineProperties {
inline LineProperties() {}
float opacity = 1.0f;
Color color = {{ 0, 0, 0, 1 }};
std::array<float, 2> translate = {{ 0, 0 }};
TranslateAnchorType translateAnchor = TranslateAnchorType::Map;
float width = 1;
float offset = 0;
float blur = 0;
std::array<float, 2> dash_array = {{ 1, -1 }};
std::string image;
inline bool isVisible() const {
return opacity > 0 && color[3] > 0 && width > 0;
}
};
struct SymbolProperties {
inline SymbolProperties() {}
struct {
float opacity = 1.0f;
float rotate = 0.0f;
float size = 1.0f;
Color color = {{ 0, 0, 0, 1 }};
Color halo_color = {{ 0, 0, 0, 0 }};
float halo_width = 0.0f;
float halo_blur = 0.0f;
std::array<float, 2> translate = {{ 0, 0 }};
TranslateAnchorType translate_anchor = TranslateAnchorType::Map;
} icon;
struct {
float opacity = 1.0f;
float size = 16.0f;
Color color = {{ 0, 0, 0, 1 }};
Color halo_color = {{ 0, 0, 0, 0 }};
float halo_width = 0.0f;
float halo_blur = 0.0f;
std::array<float, 2> translate = {{ 0, 0 }};
TranslateAnchorType translate_anchor = TranslateAnchorType::Map;
} text;
inline bool isVisible() const {
return (icon.opacity > 0 && (icon.color[3] > 0 || icon.halo_color[3] > 0) && icon.size > 0) ||
(text.opacity > 0 && (text.color[3] > 0 || text.halo_color[3] > 0) && text.size > 0);
}
};
struct RasterProperties {
inline RasterProperties() {}
float opacity = 1.0f;
float hue_rotate = 0.0f;
std::array<float, 2> brightness = {{ 0, 1 }};
float saturation = 0.0f;
float contrast = 0.0f;
float fade = 0.0f;
inline bool isVisible() const {
return opacity > 0;
}
};
struct BackgroundProperties {
inline BackgroundProperties() {}
float opacity = 1.0f;
Color color = {{ 0, 0, 0, 1 }};
};
typedef mapbox::util::variant<
FillProperties,
LineProperties,
SymbolProperties,
RasterProperties,
BackgroundProperties,
std::false_type
> StyleProperties;
template <typename T>
const T &defaultStyleProperties();
}
#endif
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