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#pragma once
#include <mbgl/style/transition_options.hpp>
#include <mbgl/map/camera.hpp>
#include <mbgl/util/geo.hpp>
#include <string>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
class Scheduler;
namespace style {
class Light;
class Image;
class Source;
class Layer;
class Style {
public:
Style(Scheduler&, FileSource&, float pixelRatio);
~Style();
void loadJSON(const std::string&);
void loadURL(const std::string&);
std::string getJSON() const;
std::string getURL() const;
// Defaults
std::string getName() const;
CameraOptions getDefaultCamera() const;
// TransitionOptions
TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const TransitionOptions&);
// Light
Light* getLight();
const Light* getLight() const;
void setLight(std::unique_ptr<Light>);
// Images
const Image* getImage(const std::string&) const;
void addImage(std::unique_ptr<Image>);
void removeImage(const std::string&);
// Sources
std::vector< Source*> getSources();
std::vector<const Source*> getSources() const;
Source* getSource(const std::string&);
const Source* getSource(const std::string&) const;
void addSource(std::unique_ptr<Source>);
std::unique_ptr<Source> removeSource(const std::string& sourceID);
// Layers
std::vector< Layer*> getLayers();
std::vector<const Layer*> getLayers() const;
Layer* getLayer(const std::string&);
const Layer* getLayer(const std::string&) const;
void addLayer(std::unique_ptr<Layer>, const optional<std::string>& beforeLayerID = {});
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
// Private implementation
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace style
} // namespace mbgl
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