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// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class CircleLayer : public Layer {
public:
CircleLayer(const std::string& layerID, const std::string& sourceID);
~CircleLayer() final;
// Source
const std::string& getSourceID() const;
const std::string& getSourceLayer() const;
void setSourceLayer(const std::string& sourceLayer);
void setFilter(const Filter&);
const Filter& getFilter() const;
// Paint properties
static PropertyValue<float> getDefaultCircleRadius();
PropertyValue<float> getCircleRadius(const optional<std::string>& klass = {}) const;
void setCircleRadius(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<Color> getDefaultCircleColor();
PropertyValue<Color> getCircleColor(const optional<std::string>& klass = {}) const;
void setCircleColor(PropertyValue<Color>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultCircleBlur();
PropertyValue<float> getCircleBlur(const optional<std::string>& klass = {}) const;
void setCircleBlur(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultCircleOpacity();
PropertyValue<float> getCircleOpacity(const optional<std::string>& klass = {}) const;
void setCircleOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<std::array<float, 2>> getDefaultCircleTranslate();
PropertyValue<std::array<float, 2>> getCircleTranslate(const optional<std::string>& klass = {}) const;
void setCircleTranslate(PropertyValue<std::array<float, 2>>, const optional<std::string>& klass = {});
static PropertyValue<TranslateAnchorType> getDefaultCircleTranslateAnchor();
PropertyValue<TranslateAnchorType> getCircleTranslateAnchor(const optional<std::string>& klass = {}) const;
void setCircleTranslateAnchor(PropertyValue<TranslateAnchorType>, const optional<std::string>& klass = {});
static PropertyValue<CirclePitchScaleType> getDefaultCirclePitchScale();
PropertyValue<CirclePitchScaleType> getCirclePitchScale(const optional<std::string>& klass = {}) const;
void setCirclePitchScale(PropertyValue<CirclePitchScaleType>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultCircleStrokeWidth();
PropertyValue<float> getCircleStrokeWidth(const optional<std::string>& klass = {}) const;
void setCircleStrokeWidth(PropertyValue<float>, const optional<std::string>& klass = {});
static PropertyValue<Color> getDefaultCircleStrokeColor();
PropertyValue<Color> getCircleStrokeColor(const optional<std::string>& klass = {}) const;
void setCircleStrokeColor(PropertyValue<Color>, const optional<std::string>& klass = {});
static PropertyValue<float> getDefaultCircleStrokeOpacity();
PropertyValue<float> getCircleStrokeOpacity(const optional<std::string>& klass = {}) const;
void setCircleStrokeOpacity(PropertyValue<float>, const optional<std::string>& klass = {});
// Private implementation
class Impl;
Impl* const impl;
CircleLayer(const Impl&);
CircleLayer(const CircleLayer&) = delete;
};
template <>
inline bool Layer::is<CircleLayer>() const {
return type == Type::Circle;
}
} // namespace style
} // namespace mbgl
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