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#pragma once
#include <mbgl/style/conversion.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/optional.hpp>
#include <string>
#include <vector>
namespace mbgl {
namespace style {
namespace expression {
class Image {
public:
Image() = default;
Image(const char* imageID);
Image(std::string imageID);
explicit Image(std::string imageID, bool available);
bool operator==(const Image&) const;
mbgl::Value toValue() const;
const std::string& id() const;
bool isAvailable() const;
bool empty() const;
private:
std::string imageID;
bool available;
};
} // namespace expression
namespace conversion {
template <>
struct Converter<expression::Image> {
public:
optional<expression::Image> operator()(const Convertible& value, Error& error) const;
};
template <>
struct ValueFactory<expression::Image> {
static Value make(const expression::Image& image) { return image.toValue(); }
};
} // namespace conversion
} // namespace style
} // namespace mbgl
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