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#ifndef MBGL_PLATFORM_EVENT
#define MBGL_PLATFORM_EVENT
#include <mbgl/util/enum.hpp>
#include <cstdint>
namespace mbgl {
enum class EventSeverity : uint8_t {
Debug,
Info,
Warning,
Error,
};
MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
{ EventSeverity::Debug, "DEBUG" },
{ EventSeverity::Info, "INFO" },
{ EventSeverity::Warning, "WARNING" },
{ EventSeverity::Error, "ERROR" },
{ EventSeverity(-1), "UNKNOWN" },
});
enum class Event : uint8_t {
General,
Setup,
Shader,
ParseStyle,
ParseTile,
Render,
Database,
HttpRequest,
Sprite,
};
MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
{ Event::General, "General" },
{ Event::Setup, "Setup" },
{ Event::Shader, "Shader" },
{ Event::ParseStyle, "ParseStyle" },
{ Event::ParseTile, "ParseTile" },
{ Event::Render, "Render" },
{ Event::Database, "Database" },
{ Event::HttpRequest, "HttpRequest" },
{ Event::Sprite, "Sprite" },
{ Event(-1), "Unknown" },
});
struct EventPermutation {
const EventSeverity severity;
const Event event;
constexpr bool operator==(const EventPermutation &rhs) const {
return severity == rhs.severity && event == rhs.event;
}
};
#if !DEBUG
constexpr EventSeverity disabledEventSeverities[] = {
EventSeverity::Debug,
};
#else
constexpr EventSeverity *disabledEventSeverities = nullptr;
#endif
constexpr Event disabledEvents[] = {
Event(-1) // Avoid zero size array
};
constexpr EventPermutation disabledEventPermutations[] = {
{ EventSeverity::Debug, Event::Shader }
};
}
#endif
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