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#ifndef MBGL_COMMON_GLFW_VIEW
#define MBGL_COMMON_GLFW_VIEW
#include <mbgl/mbgl.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mbgl/util/timer.hpp>
#ifdef MBGL_USE_GLES2
#define GLFW_INCLUDE_ES2
#endif
#define GL_GLEXT_PROTOTYPES
#include <GLFW/glfw3.h>
#include <atomic>
class GLFWView : public mbgl::View {
public:
GLFWView(bool fullscreen = false, bool benchmark = false);
~GLFWView();
float getPixelRatio() const override;
std::array<uint16_t, 2> getSize() const override;
std::array<uint16_t, 2> getFramebufferSize() const override;
void initialize(mbgl::Map *map) override;
void activate() override;
void deactivate() override;
void notify() override;
void invalidate() override;
void beforeRender() override;
void afterRender() override;
static void onKey(GLFWwindow *window, int key, int scancode, int action, int mods);
static void onScroll(GLFWwindow *window, double xoffset, double yoffset);
static void onWindowResize(GLFWwindow *window, int width, int height);
static void onFramebufferResize(GLFWwindow *window, int width, int height);
static void onMouseClick(GLFWwindow *window, int button, int action, int modifiers);
static void onMouseMove(GLFWwindow *window, double x, double y);
// Callback called when the user presses the key mapped to style change.
// The expected action is to set a new style, different to the current one.
void setChangeStyleCallback(std::function<void()> callback);
void setShouldClose();
void setWindowTitle(const std::string&);
void run();
void report(float duration);
private:
mbgl::LatLng makeRandomPoint() const;
static std::shared_ptr<const mbgl::SpriteImage>
makeSpriteImage(int width, int height, float pixelRatio);
void nextOrientation();
void toggleClipMasks();
void renderClipMasks();
void addRandomPointAnnotations(int count);
void addRandomShapeAnnotations(int count);
void addRandomCustomPointAnnotations(int count);
void clearAnnotations();
void popAnnotation();
mbgl::AnnotationIDs annotationIDs;
std::vector<std::string> spriteIDs;
private:
bool fullscreen = false;
const bool benchmark = false;
bool tracking = false;
bool rotating = false;
bool pitching = false;
// Frame timer
int frames = 0;
float frameTime = 0;
double lastReported = 0;
int width = 1024;
int height = 768;
int fbWidth;
int fbHeight;
float pixelRatio;
bool showClipMasks = false;
double lastX = 0, lastY = 0;
double lastClick = -1;
std::function<void()> changeStyleCallback;
mbgl::util::RunLoop runLoop;
mbgl::util::Timer frameTick;
GLFWwindow *window = nullptr;
std::atomic_flag clean = ATOMIC_FLAG_INIT;
};
#endif
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