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#ifndef MBGL_MAP_VECTOR_TILE_DATA
#define MBGL_MAP_VECTOR_TILE_DATA

#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/geometry/text_buffer.hpp>

#include <iosfwd>
#include <memory>
#include <unordered_map>

namespace mbgl {

class Bucket;
class Map;
class Painter;
class SourceInfo;
class StyleLayer;
class TileParser;
class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Texturepool;

class VectorTileData : public TileData {
    friend class TileParser;

public:
    VectorTileData(Tile::ID const&, Map&,
                   GlyphAtlas&, GlyphStore&,
                   SpriteAtlas&,
                   Texturepool&,
                   const util::ptr<SourceInfo>&);
    ~VectorTileData();

    virtual void parse();
    virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
    virtual bool hasData(StyleLayer const& layer_desc) const;

protected:
    // Holds the actual geometries in this tile.
    FillVertexBuffer fillVertexBuffer;
    LineVertexBuffer lineVertexBuffer;
    IconVertexBuffer iconVertexBuffer;
    TextVertexBuffer textVertexBuffer;

    TriangleElementsBuffer triangleElementsBuffer;
    LineElementsBuffer lineElementsBuffer;
    PointElementsBuffer pointElementsBuffer;

    // Holds the buckets of this tile.
    // They contain the location offsets in the buffers stored above
    std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;

    GlyphAtlas& glyphAtlas;
    GlyphStore& glyphStore;
    SpriteAtlas& spriteAtlas;
    Texturepool& texturepool;

public:
    const float depth;
};

}

#endif