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#ifndef MBGL_MAP_VECTOR_TILE_DATA
#define MBGL_MAP_VECTOR_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/fill_buffer.hpp>
#include <mbgl/geometry/icon_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/geometry/text_buffer.hpp>
#include <iosfwd>
#include <memory>
#include <unordered_map>
namespace mbgl {
class Bucket;
class Map;
class Painter;
class SourceInfo;
class StyleLayer;
class TileParser;
class VectorTileData : public TileData {
friend class TileParser;
public:
VectorTileData(Tile::ID id, Map &map, const SourceInfo &source);
~VectorTileData();
virtual void beforeParse();
virtual void parse();
virtual void afterParse();
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(std::shared_ptr<StyleLayer> layer_desc) const;
protected:
// Holds the actual geometries in this tile.
FillVertexBuffer fillVertexBuffer;
LineVertexBuffer lineVertexBuffer;
IconVertexBuffer iconVertexBuffer;
TextVertexBuffer textVertexBuffer;
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
PointElementsBuffer pointElementsBuffer;
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
std::unique_ptr<TileParser> parser;
public:
const float depth;
};
}
#endif
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