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#ifndef MBGL_MAP_UPDATE
#define MBGL_MAP_UPDATE
#include <cstdint>
namespace mbgl {
enum class Update : uint32_t {
Nothing = 0,
Dimensions = 1 << 1,
DefaultTransition = 1 << 2,
Classes = 1 << 3,
RecalculateStyle = 1 << 4,
RenderStill = 1 << 5,
Repaint = 1 << 6,
Annotations = 1 << 7,
};
inline Update operator| (const Update& lhs, const Update& rhs) {
return Update(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
}
inline Update& operator|=(Update& lhs, const Update& rhs) {
lhs = lhs | rhs;
return lhs;
}
inline bool operator& (const Update& lhs, const Update& rhs) {
return static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs);
}
} // namespace mbgl
#endif // MBGL_MAP_UPDATE
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