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#ifndef MBGL_MAP_RASTER_TILE_DATA
#define MBGL_MAP_RASTER_TILE_DATA
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
namespace mbgl {
class Map;
class Painter;
class SourceInfo;
class StyleLayer;
class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~RasterTileData();
virtual void parse();
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(StyleLayer const& layer_desc) const;
protected:
StyleBucketRaster properties;
RasterBucket bucket;
};
}
#endif
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