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#ifndef LLMR_STYLE_BUCKET_DESCRIPTION
#define LLMR_STYLE_BUCKET_DESCRIPTION
#include <string>
#include <vector>
#include "value.hpp"
namespace llmr {
enum class BucketType {
None = 0,
Fill = 1,
Line = 2,
Point = 3
};
enum class CapType {
None = 0,
Round = 1,
Butt = 2,
Square = 3
};
enum class JoinType {
None = 0,
Butt = 1,
Bevel = 2,
Round = 3
};
class BucketDescription {
public:
BucketType type = BucketType::None;
// Specify what data to pull into this bucket
std::string source_name;
std::string source_layer;
std::string source_field;
std::vector<Value> source_value;
// Specifies how the geometry for this bucket should be created
CapType cap = CapType::None;
JoinType join = JoinType::None;
std::string font;
float font_size = 0.0f;
float miter_limit = 2.0f;
float round_limit = 1.0f;
};
std::ostream& operator<<(std::ostream&, const BucketDescription& bucket);
}
#endif
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