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#ifndef LLMR_RENDERER_TEXTBUCKET
#define LLMR_RENDERER_TEXTBUCKET
#include "bucket.hpp"
#include <llmr/style/bucket_description.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <memory>
#include <map>
#include <vector>
namespace llmr {
class Style;
class TextVertexBuffer;
class TriangleElementsBuffer;
class TextShader;
class VectorTileFeature;
class VectorTileFace;
class VectorTilePlacement;
struct Coordinate;
struct pbf;
class TextBucket : public Bucket {
typedef ElementGroup triangle_group_type;
public:
TextBucket(const std::shared_ptr<TextVertexBuffer>& vertexBuffer,
const std::shared_ptr<TriangleElementsBuffer>& triangleElementsBuffer,
const BucketDescription& bucket_desc);
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
void addFeature(const VectorTileFeature& feature,
const std::vector<const VectorTileFace *>& faces,
const std::map<Value, std::vector<VectorTilePlacement>>& shaping);
void addLabel(const std::vector<Coordinate>& line,
const std::vector<const VectorTileFace *>& faces,
const std::vector<VectorTilePlacement>& placements);
bool empty() const;
void drawGlyphs(TextShader& shader);
public:
const BucketGeometryDescription geometry;
private:
std::shared_ptr<TextVertexBuffer> vertexBuffer;
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
const size_t vertex_start;
const size_t triangle_elements_start;
std::vector<triangle_group_type> triangleGroups;
};
}
#endif
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