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#ifndef LLMR_RENDERER_TEXTBUCKET
#define LLMR_RENDERER_TEXTBUCKET
#include "bucket.hpp"
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <llmr/map/vector_tile.hpp>
#include <llmr/text/types.hpp>
#include <llmr/text/glyph.hpp>
#include <llmr/style/style_bucket.hpp>
#include <memory>
#include <map>
#include <vector>
namespace llmr {
class Style;
class TextVertexBuffer;
class TriangleElementsBuffer;
class TextShader;
class Placement;
struct pbf;
class TextBucket : public Bucket {
typedef ElementGroup triangle_group_type;
public:
TextBucket(
TextVertexBuffer &vertexBuffer,
TriangleElementsBuffer &triangleElementsBuffer,
const StyleBucketText &properties, Placement &placement);
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id);
virtual bool hasData() const;
void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom,
PlacementRange placementRange, float zoom);
void addFeature(const pbf &geometry,
const GlyphPositions &face,
const Shaping &shaping);
void drawGlyphs(TextShader &shader);
public:
const StyleBucketText &properties;
private:
TextVertexBuffer& vertexBuffer;
TriangleElementsBuffer& triangleElementsBuffer;
Placement &placement;
const size_t vertex_start;
const size_t triangle_elements_start;
std::vector<triangle_group_type> triangleGroups;
};
}
#endif
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