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path: root/include/llmr/renderer/text_bucket.hpp
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* rename llmr => mbglKonstantin Käfer2014-07-161-61/+0
* cleanupKonstantin Käfer2014-06-261-1/+2
* saving current stateKonstantin Käfer2014-06-231-3/+3
* separate bucket render properties and change namingKonstantin Käfer2014-06-161-2/+2
* pass shaping directly instead of looking it upKonstantin Käfer2014-05-301-2/+2
* Stash.Young Hahn2014-05-291-1/+2
* only paint layer if it has dataKonstantin Käfer2014-05-121-4/+2
* do not use shared pointers for buffersKonstantin Käfer2014-03-251-4/+4
* use the correct glyphsKonstantin Käfer2014-03-241-1/+1
* port remainder of the the placement algorithmKonstantin Käfer2014-03-191-17/+18
* merge vec2 and CoordinateKonstantin Käfer2014-03-181-1/+0
* extract label shapingKonstantin Käfer2014-03-141-1/+11
* add empty classes for rendering glyphsKonstantin Käfer2014-03-141-0/+51