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#ifndef LLMR_RENDERER_SHADER_PATTERN #define LLMR_RENDERER_SHADER_PATTERN #include "shader.hpp" namespace llmr { class PatternShader : public Shader { public: PatternShader(); int32_t a_pos; int32_t u_matrix; int32_t u_color; int32_t u_offset; int32_t u_pattern_size; int32_t u_pattern_tl; int32_t u_pattern_br; int32_t u_mix; }; } #endif