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#ifndef LLMR_RENDERER_SHADER_LINE
#define LLMR_RENDERER_SHADER_LINE
#include "shader.hpp"
namespace llmr {
class LineShader : public Shader {
public:
LineShader();
void bind(char *offset);
int32_t a_pos;
int32_t a_extrude;
int32_t a_linesofar;
int32_t u_matrix;
int32_t u_exmatrix;
int32_t u_linewidth;
int32_t u_color;
int32_t u_debug;
int32_t u_ratio;
int32_t u_dasharray;
int32_t u_point;
int32_t u_gamma;
};
}
#endif
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