blob: 8b03fc5ad4f94ff93fd46f98ace3ab3b78f822a4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
#ifndef LLMR_RENDERER_LINEBUCKET
#define LLMR_RENDERER_LINEBUCKET
#include "bucket.hpp"
#include <llmr/style/bucket_description.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/geometry/elements_buffer.hpp>
#include <memory>
#include <vector>
namespace llmr {
class Style;
class LineVertexBuffer;
class TriangleElementsBuffer;
class LineShader;
class LinejoinShader;
struct Coordinate;
struct pbf;
class LineBucket : public Bucket {
typedef ElementGroup triangle_group_type;
typedef ElementGroup point_group_type;
public:
LineBucket(const std::shared_ptr<LineVertexBuffer>& vertexBuffer,
const std::shared_ptr<TriangleElementsBuffer>& triangleElementsBuffer,
const std::shared_ptr<PointElementsBuffer>& pointElementsBuffer,
const BucketDescription& bucket_desc);
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
void addGeometry(pbf& data);
void addGeometry(const std::vector<Coordinate>& line);
bool empty() const;
bool hasPoints() const;
void drawLines(LineShader& shader);
void drawPoints(LinejoinShader& shader);
public:
const BucketGeometryDescription geometry;
private:
std::shared_ptr<LineVertexBuffer> vertexBuffer;
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
std::shared_ptr<PointElementsBuffer> pointElementsBuffer;
const size_t vertex_start;
const size_t triangle_elements_start;
const size_t point_elements_start;
std::vector<triangle_group_type> triangleGroups;
std::vector<point_group_type> pointGroups;
};
}
#endif
|