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#ifndef LLMR_RENDERER_FRAME_HISTORY
#define LLMR_RENDERER_FRAME_HISTORY
#include <deque>
#include <cassert>
#include <cmath>
#include <llmr/platform/platform.hpp>
#include <llmr/util/time.hpp>
namespace llmr {
struct FrameSnapshot {
explicit inline FrameSnapshot(timestamp timestamp, float z) : timestamp(timestamp), z(z) {}
float timestamp;
float z;
};
class FrameHistory {
public:
// Record frame history that will be used to calculate fading params
void record(timestamp now, float zoom);
bool needsAnimation(timestamp duration) const;
public:
std::deque<FrameSnapshot> history;
};
}
#endif
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