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#ifndef LLMR_RENDERER_GL
#define LLMR_RENDERER_GL

#ifdef __APPLE__
    #include "TargetConditionals.h"
    #if TARGET_OS_IPHONE
        #include <OpenGLES/ES2/gl.h>
        #include <OpenGLES/ES2/glext.h>
    #elif TARGET_IPHONE_SIMULATOR
        #include <OpenGLES/ES2/gl.h>
        #include <OpenGLES/ES2/glext.h>
    #elif TARGET_OS_MAC
        #include <GLFW/glfw3.h>
        #include <OpenGL/OpenGL.h>
    #else
        #error Unsupported Apple platform
    #endif
#else
    #error Unsupported platform
#endif

#endif