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#ifndef LLMR_MAP_TILE_DATA
#define LLMR_MAP_TILE_DATA
#include <llmr/map/tile.hpp>
#include <llmr/util/vec.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/noncopyable.hpp>
#include <llmr/geometry/debug_font_buffer.hpp>
#include <llmr/geometry/vao.hpp>
#include <llmr/platform/platform.hpp>
#include <cstdint>
#include <forward_list>
#include <string>
#include <vector>
#include <map>
#include <memory>
#include <atomic>
namespace llmr {
class Style;
class Bucket;
class LayerDescription;
class BucketDescription;
class VectorTile;
class VectorTileLayer;
class FillVertexBuffer;
class LineVertexBuffer;
class PointVertexBuffer;
class TextVertexBuffer;
class TriangleElementsBuffer;
class LineElementsBuffer;
class PointElementsBuffer;
class TextElementsBuffer;
class PlainShader;
class TileData : public std::enable_shared_from_this<TileData>,
private util::noncopyable {
public:
struct exception : std::exception {};
struct geometry_too_long_exception : exception {};
public:
typedef std::shared_ptr<TileData> Ptr;
enum class State {
invalid,
initial,
loading,
loaded,
parsed,
obsolete
};
public:
TileData(Tile::ID id, const Style& style);
~TileData();
// Start loading the tile.
void request();
// Other functions
bool parse();
void parseStyleLayers(const VectorTile& tile, const std::vector<LayerDescription>& layers);
std::shared_ptr<Bucket> createBucket(const VectorTile& tile, const BucketDescription& bucket_desc);
template <class Bucket> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createFillBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createLineBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createPointBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
std::shared_ptr<Bucket> createTextBucket(const VectorTile& tile, const VectorTileLayer& layer, const BucketDescription& bucket_desc);
void cancel();
const std::string toString() const;
public:
const Tile::ID id;
std::atomic<State> state;
// Holds the actual geometries in this tile.
DebugFontBuffer debugFontBuffer;
VertexArrayObject debugFontArray;
std::shared_ptr<FillVertexBuffer> fillVertexBuffer;
std::shared_ptr<LineVertexBuffer> lineVertexBuffer;
std::shared_ptr<PointVertexBuffer> pointVertexBuffer;
std::shared_ptr<TextVertexBuffer> textVertexBuffer;
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;
std::shared_ptr<PointElementsBuffer> pointElementsBuffer;
std::shared_ptr<TextElementsBuffer> textElementsBuffer;
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::map<std::string, std::shared_ptr<Bucket>> buckets;
private:
// Source data
std::string data;
const Style& style;
platform::Request *req = nullptr;
};
}
#endif
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