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export BUILDTYPE ?= Release
export ENABLE_COVERAGE ?= 0
ifeq ($(shell uname -s), Darwin)
export JOBS ?= $(shell sysctl -n hw.ncpu)
else ifeq ($(shell uname -s), Linux)
export JOBS ?= $(shell grep --count processor /proc/cpuinfo)
else
$(error Cannot determine host platform)
endif
RUN = +$(MAKE) -f scripts/main.mk
default:
@printf "You must specify a valid target\n"
#### OS X targets ##############################################################
OSX_PROJ_PATH = build/osx-x86_64/platform/osx/platform.xcodeproj
osx:
$(RUN) PLATFORM=osx Xcode/All
$(OSX_PROJ_PATH): platform/osx/platform.gyp platform/osx/scripts/configure.sh mbgl.gypi test/test.gypi bin/*.gypi
$(RUN) PLATFORM=osx Xcode/__project__
xproj: $(OSX_PROJ_PATH)
open $(OSX_PROJ_PATH)
$(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme: platform/osx/scripts/osxtest.xcscheme
mkdir -p $(basename $@)
cp $< $@
test-osx: $(OSX_PROJ_PATH) $(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme node_modules/express
set -o pipefail && xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -target test build | xcpretty
ulimit -c unlimited && (build/osx-x86_64/$(BUILDTYPE)/test & pid=$$! && wait $$pid \
|| (lldb -c /cores/core.$$pid --batch --one-line 'thread backtrace all' --one-line 'quit' && exit 1))
set -o pipefail && xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -scheme osxtest test | xcpretty
#### iOS targets ##############################################################
IOS_PROJ_PATH = build/ios-all/platform/ios/platform.xcodeproj
$(IOS_PROJ_PATH): platform/ios/platform.gyp platform/ios/scripts/configure.sh mbgl.gypi test/test.gypi
$(RUN) PLATFORM=ios Xcode/__project__
ios: $(IOS_PROJ_PATH)
set -o pipefail && xcodebuild \
ARCHS=i386 ONLY_ACTIVE_ARCH=YES \
-configuration $(BUILDTYPE) -sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 6,OS=latest' \
-project $(IOS_PROJ_PATH) -target All build | xcpretty
iproj: $(IOS_PROJ_PATH)
open $(IOS_PROJ_PATH)
test-ios: ios
ios-sim start
ios-sim launch build/ios-all/$(BUILDTYPE)-iphonesimulator/ios-test.app --verbose
ipackage: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
ipackage-strip: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
ipackage-sim: $(IOS_PROJ_PATH)
BUILDTYPE=Debug BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \
BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \
./platform/ios/scripts/package.sh
iframework: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \
./platform/ios/scripts/package.sh
ifabric: $(IOS_PROJ_PATH)
BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO BUNDLE_RESOURCES=YES \
./platform/ios/scripts/package.sh
idocument:
OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh
#### Android targets #####################################################
# Builds a particular android architecture.
android-lib-%:
$(RUN) PLATFORM=android SUBPLATFORM=$* Makefile/all
# Builds the default Android library
.PHONY: android-lib
android-lib: android-lib-arm-v7
# Builds the selected/default Android library
.PHONY: android
android: android-lib
cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE)
# Builds all android architectures for distribution.
.PHONY: apackage
apackage: android-lib-arm-v5 android-lib-arm-v7 android-lib-arm-v8 android-lib-x86 android-lib-x86-64 android-lib-mips
cd platform/android && ./gradlew --parallel-threads=$(JOBS) assemble$(BUILDTYPE)
test-android:
cd platform/android && ./gradlew testReleaseUnitTest --continue
#### Node targets #####################################################
node_modules: package.json
npm update # Install dependencies but don't run our own install script.
.PHONY: node
node: node_modules
$(RUN) PLATFORM=node Makefile/node
.PHONY: xnode
xnode:
$(RUN) Xcode/node
./platform/node/scripts/create_node_scheme.sh "node test" "`npm bin tape`/tape platform/node/test/js/**/*.test.js"
./platform/node/scripts/create_node_scheme.sh "npm run test-suite" "platform/node/test/render.test.js"
open ./build/binding.xcodeproj
.PHONY: test-node
test-node: node
npm test
npm run test-suite
#### Miscellaneous targets #####################################################
.PHONY: linux
linux: glfw-app render offline
.PHONY: test-linux
test-linux: test-*
.PHONY: glfw-app
glfw-app:
$(RUN) Makefile/glfw-app
.PHONY: run-glfw-app
run-glfw-app: glfw-app
$(RUN) run-glfw-app
.PHONY: run-valgrind-glfw-app
run-valgrind-glfw-app: glfw-app
$(RUN) run-valgrind-glfw-app
.PHONY: test
test:
$(RUN) Makefile/test
test-%: node_modules/express
$(RUN) test-$*
node_modules/express:
npm install express@4.11.1
.PHONY: check
check:
$(RUN) BUILDTYPE=Debug ENABLE_COVERAGE=1 check
.PHONY: render
render:
$(RUN) Makefile/mbgl-render
.PHONY: offline
offline:
$(RUN) Makefile/mbgl-offline
# Generates a compilation database with ninja for use in clang tooling
.PHONY: compdb
compdb:
$(RUN) Ninja/compdb
.PHONY: tidy
tidy:
$(RUN) tidy
clean:
-find ./deps/gyp -name "*.pyc" -exec rm {} \;
-find ./build -type f -not -path '*/*.xcodeproj/*' -exec rm {} \;
-rm -rf ./platform/android/MapboxGLAndroidSDK/build \
./platform/android/MapboxGLAndroidSDKTestApp/build \
./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \
./platform/android/MapboxGLAndroidSDK/src/main/assets
distclean: clean
-rm -rf ./mason_packages
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