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* Oops, got the index length wrong for circle debug boxes.upstream/start-collision-no-background-placementChris Loer2017-10-261-1/+1
* Stop doing collision detection in background.Chris Loer2017-10-2613-514/+35
* Flip line label collisions from broken to not broken.Chris Loer2017-10-261-1/+1
* GridIndex support for queries fully containing or fully outside of gridChris Loer2017-10-262-0/+52
* Switch GridIndex to use float coordinates instead of int16s: fast way to prev...Chris Loer2017-10-264-21/+24
* remove placedText and placedIcon from SymbolInstanceAnsis Brammanis2017-10-263-7/+1
* keep rendering until labels fade in [skip ci]Ansis Brammanis2017-10-264-43/+52
* switch `float targetOpacity` to `bool placed`Ansis Brammanis2017-10-263-35/+43
* fix incorrectly hidden symbolsAnsis Brammanis2017-10-252-2/+11
* fix collision box opacity [skip ci]Ansis Brammanis2017-10-251-2/+2
* add a couple of assertions [skip ci]Ansis Brammanis2017-10-252-0/+5
* implement fading within tiles [skip ci]Ansis Brammanis2017-10-258-21/+35
* Fix segment overflow bug for collision circles.Chris Loer2017-10-251-1/+2
* Initial implementation of debug collision circlesChris Loer2017-10-2510-38/+185
* Move CollisionIndex to use GridIndex instead of boost::rtree.Chris Loer2017-10-255-73/+130
* Hook up placement updates for collision boxes.Chris Loer2017-10-252-1/+18
* use the values in the collisionbox opacity buffer [skip ci]Ansis Brammanis2017-10-254-9/+54
* Starting implementation of debug collision boxes.Chris Loer2017-10-2511-86/+158
* start running new placement [skip ci]Ansis Brammanis2017-10-2416-224/+367
* update shaders and create symbol opacity bufferAnsis Brammanis2017-10-2413-75/+68
* Initial implementation: add support for circle geometries to GridIndex.Chris Loer2017-10-243-49/+279
* CollisionIndex initial implementation of line labels.Chris Loer2017-10-186-77/+216
* Start implementing `CollisionIndex`, the global/viewport-based replacement fo...Chris Loer2017-10-182-0/+241
* Initial implementation of "PlacementState": intended to be used by renderer t...Chris Loer2017-10-184-0/+183
* add SymbolOpacityIndex [skip ci]Ansis Brammanis2017-10-186-4/+267
* Remove FrameHistory. This will disable zoom-based collisions until foreground...Chris Loer2017-10-189-142/+2
* Port viewport-collision changes to symbol_projection.cpp:Chris Loer2017-10-184-36/+127
* Prepare for viewport-collision work: remove "straight" option for line-placed...Chris Loer2017-10-182-20/+5
* [core] correctly alter sprite URLs when attaching sprite.png/sprite.json file...Konstantin Käfer2017-10-171-8/+10
* [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-173-1/+9
* [core] Move SourceType to the 'style' namespaceAnand Thakker2017-10-1610-14/+14
* [core, node] Support axonometric renderingLauren Budorick2017-10-145-0/+75
* [core] Fix out-of-bounds array accessAsheem Mamoowala2017-10-121-1/+1
* [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-1216-83/+77
* [core] Add `cameraForLatLngs()` method with modified bearingAsheem Mamoowala2017-10-091-11/+34
* [core] Update glyph requestors _before_ requesting from file sourceBruno de Oliveira Abinader2017-10-092-8/+5
* [core] Split GeoJSONTileData and related classes into a separate headerAsheem Mamoowala2017-09-282-94/+95
* [core] Add minzoom to GeoJSONOptionsKonstantin Käfer2017-09-281-1/+1
* [build] split out DefaultFileSource and dependents to a separate targetKonstantin Käfer2017-09-283-68/+2
* [core] Move *TileID hashing to separate implJesse Crocker2017-09-262-276/+29
* [core] fix loading of stale must-revalidate resourcesKonstantin Käfer2017-09-251-0/+3
* [core] custom layer - add contextLost callbackIvo van Dongen2017-09-224-3/+20
* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-225-1/+27
* [core] allow context to be abandoned on destructionIvo van Dongen2017-09-222-1/+9
* [core] remove throttling from geometry tileIvo van Dongen2017-09-222-9/+2
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-2111-133/+183
* [core] make sure tiles are not treated as complete until all worker operation...Konstantin Käfer2017-09-217-37/+43
* [core] keep tiles renderable even if a subsequent error occursKonstantin Käfer2017-09-212-5/+0
* Fix platform dependent number type `unsigned long` -> `uint64_t`Asheem Mamoowala2017-09-202-3/+3
* [core] Don't redo placement for zoom changes at low pitch.Chris Loer2017-09-181-3/+3