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* [core] Add min and max pitch optionsJuha Alanen2020-02-205-5/+79
* [core] Fix sprite sheet merging in Style::Impl::onSpriteLoadedAlexander Shalamov2020-02-173-7/+30
* [core] Implement 'in' expression. (#16162)Kevin Li2020-02-152-0/+132
* [core] Store SegmentVectors in ephemeral render objectsKonstantin Käfer2020-02-1422-287/+250
* Port line-dasharray fix from gl-jsKarim Naaji2020-02-142-59/+126
* [core] Set priorData from cache only if resource is useableAlexander Shalamov2020-02-141-2/+4
* Revert "[core] Fix excessive onSpriteLoaded() notifications"Alexander Shalamov2020-02-141-4/+4
* [core] Fix excessive onSpriteLoaded() notificationsMikhail Pozdnyakov2020-02-121-4/+4
* [core] Support [within expression] with layout propertyzmiao2020-02-128-43/+108
* reserve vecotr capacity, fix for points within polygonzmiao2020-02-122-43/+38
* Add support for expression testzmiao2020-02-125-849/+202
* Enable within expression with Filterzmiao2020-02-126-34/+47
* Enable parse within expressionzmiao2020-02-1225-80/+1184
* [core] sort symbols using symbol-sort-key before placement (#16023)Ansis Brammanis2020-02-119-26/+105
* style::Style::getImage() returns optional<style::Image>Mikhail Pozdnyakov2020-02-114-12/+9
* [core] Loading images to style optimizationMikhail Pozdnyakov2020-02-119-64/+94
* Bump GL-JSzmiao2020-02-116-428/+450
* [core] Clear tile pyramid for custom source only if there is a significant ch...Alexander Shalamov2020-02-114-5/+16
* [core] Make CustomGeometrySource::TileOptions immutableAlexander Shalamov2020-02-114-35/+28
* [core] Override default prefetch delta if source has it's own settingAlexander Shalamov2020-02-118-72/+83
* [core] Add runtime API for setting tile prefetch delta for SourceAlexander Shalamov2020-02-1110-2/+55
* [build] Remove unused filesThiago Marcos P. Santos2020-02-071-815/+0
* [core] Add hooks for setting experimental thread priorities for mbgl threadsAlexander Shalamov2020-02-063-2/+31
* [core] Add global settings objectAlexander Shalamov2020-02-061-0/+58
* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-033-35/+82
* [build] Adding a build flag to build without GL if needed (#16120)Thomas Moenicke2020-02-039-43/+41
* [core] Add getSharedExpression to property expressionAlexander Shalamov2020-02-031-0/+4
* [core] Use std::list instead of std::map for factory instanceAlexander Shalamov2020-02-031-9/+21
* [tile mode] Fix variable symbols placementMikhail Pozdnyakov2020-01-271-9/+4
* GeoJSONSource is re-using the existing schedulerMikhail Pozdnyakov2020-01-242-13/+29
* [core] Use weak scheduler inside mailboxAlexander Shalamov2020-01-231-14/+16
* [core] Move resource loader to dedicated thread with schedulerAlexander Shalamov2020-01-231-1/+0
* [core] remove std::vector copy step in SymbolLayout::anchorIsTooClose (#16131)galinelle2020-01-221-1/+1
* [core] Do not index and place the off-screen symbols for overscaled tilesMikhail Pozdnyakov2020-01-228-19/+58
* [core] Simplify Placement::addLayer()Mikhail Pozdnyakov2020-01-224-9/+10
* [core] Simplify CrossTileSymbolIndex::addLayer()Mikhail Pozdnyakov2020-01-225-10/+20
* [core] Avoid repeated calculations in symbol placementMikhail Pozdnyakov2020-01-222-42/+47
* [core] Cache showCollisionBoxes in PlacementMikhail Pozdnyakov2020-01-223-20/+13
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-225-38/+27
* [core] Pass std::shared_ptr<UpdateParameters> to the render orchestratorMikhail Pozdnyakov2020-01-223-66/+67
* [core] Pass placement commit parameters in constructorMikhail Pozdnyakov2020-01-223-9/+14
* [core] Consider symbol bucket leader id in cross-tile symbol indexingMikhail Pozdnyakov2020-01-222-21/+38
* [core] implement stretchable icons for icon-text-fitKonstantin Käfer2020-01-1513-74/+257
* [core] move icon rotation from shaping to quad generation to mirror JSKonstantin Käfer2020-01-157-16/+14
* [core] Remove unused WritingMode from getIconQuadsKonstantin Käfer2020-01-153-6/+5
* [core] Change ImagePosition from storing non-padded rect to padded rect to mi...Konstantin Käfer2020-01-155-45/+21
* [core] add stretches + content to ImagePositionKonstantin Käfer2020-01-152-8/+8
* [core] parse stretchX, stretchX, and content from sprite JSON filesKonstantin Käfer2020-01-152-35/+110
* [core] Add stretches and content to style::ImageKonstantin Käfer2020-01-154-14/+83
* [core] getGlyphQuad -> getGlyphQuadsKonstantin Käfer2020-01-157-33/+64