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* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-1587-529/+924
* [core] don't upload empty buffersKonstantin Käfer2019-05-152-9/+10
* [core] use float for storing opacity attributeKonstantin Käfer2019-05-152-2/+2
* [core] add gfx::CommandEncoder::present()Konstantin Käfer2019-05-154-0/+12
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-1513-24/+70
* [core] GeometryTile and TileLoader keep strong reference to FileSourceMikhail Pozdnyakov2019-05-147-11/+14
* [core] Create glyph manager at renderer construction timeMikhail Pozdnyakov2019-05-145-21/+20
* [core] RenderTile shall never be created for a not renderable tileMikhail Pozdnyakov2019-05-145-19/+11
* Refactor: coordinatePointMatrix skip recomputation (#14507)Aleksandar Stojiljkovic2019-05-132-6/+6
* [core] Make the BackgroundScheduler a singletonThiago Marcos P. Santos2019-05-1020-42/+128
* [core] Make ActorRef methods constMikhail Pozdnyakov2019-05-101-1/+1
* [core] Schedule invocation of onStyleImageMissing completion callback on the ...Alexander Shalamov2019-05-092-9/+26
* [core] Failed sprite requests do not block tiles renderingMikhail Pozdnyakov2019-05-091-0/+3
* [core] Remove clipping option from RenderTile and style::LayerMikhail Pozdnyakov2019-05-0813-14/+0
* [core] upgrade mapbox-gl-js pin to the most recent versionKonstantin Käfer2019-05-0833-659/+689
* [core] render extrusions directly in the main framebufferKonstantin Käfer2019-05-0825-721/+604
* [core] Placement order matches viewport-y sortMikhail Pozdnyakov2019-05-083-166/+172
* [core] Guard access to CustomTileLoader's data members with mutexAlexander Shalamov2019-05-032-4/+9
* [core] Keep shared_ptr to thread pool in CustomGeometrySourceAlexander Shalamov2019-05-031-1/+2
* [build] change style code generator to sort properties alphabeticallyKonstantin Käfer2019-05-0219-1746/+1746
* [build] change special casing for LineFloorWidth in shader generationKonstantin Käfer2019-05-022-17/+10
* [core] Less strict rules for adding render layers to sourcesMikhail Pozdnyakov2019-04-293-10/+20
* [core] change approach to stencil clipping to (almost) match JSKonstantin Käfer2019-04-2924-394/+139
* [core] Store type of renderable segment when sorting symbols by keyAlexander Shalamov2019-04-261-15/+31
* [core] RendererImpl::dumDebugLogs() -> dumpDebugLogs()Mikhail Pozdnyakov2019-04-253-3/+3
* [core] Create ImageManager at renderer constructionMikhail Pozdnyakov2019-04-251-17/+12
* [core] Pass ImageManager to ImageRequestor's constructorAlexander Shalamov2019-04-254-7/+19
* [core] Track missing style images that were provided by clientAlexander Shalamov2019-04-253-5/+36
* [core] Updated script detection for Unicode 12.1Minh Nguyễn2019-04-171-2/+13
* [core] Render layers use synchronized buckets and paint propertiesMikhail Pozdnyakov2019-04-177-49/+64
* [core] Simplify RenderLayer interface.Mikhail Pozdnyakov2019-04-177-30/+12
* [core] Update `style::LayerProperties` instances in tilesMikhail Pozdnyakov2019-04-1711-85/+94
* [core] Add `FadingTiles` layer type propertyMikhail Pozdnyakov2019-04-1711-11/+23
* [core] Introduce `LayerRenderData`. Source::update() accepts layer properties.Mikhail Pozdnyakov2019-04-1739-113/+122
* [core] Use `style::LayerProperties` in render layers, buckets and layouts.Mikhail Pozdnyakov2019-04-1749-386/+366
* [core] Introduce `style::LayerProperties` interface and its implementationsMikhail Pozdnyakov2019-04-1722-3/+360
* [core] Sort cross-tile symbol segments using symbol-sort-keyAlexander Shalamov2019-04-173-285/+422
* [core] Set sortKey for symbol segments during layout phaseAlexander Shalamov2019-04-173-11/+30
* [core] Add optional sortKey to segmentAlexander Shalamov2019-04-171-2/+6
* [core] Enable 'symbol-sort-key' layout property and generate style codeAlexander Shalamov2019-04-172-40/+69
* [core] Add 'auto' enum value to symbol-z-order layout propertyAlexander Shalamov2019-04-172-1/+2
* Use emplace_hint for inserting render itemsMikhail Pozdnyakov2019-04-121-3/+3
* [core] Order render items properly across several sourcesMikhail Pozdnyakov2019-04-121-21/+30
* [ios] run glFlush when reducing memory and don't reduce memory while in backg...Konstantin Käfer2019-04-111-0/+2
* [core] Pass only visible render layers to source in rendererMikhail Pozdnyakov2019-04-092-7/+5
* fix firing onStyleImageMissing after sprite has loaded (#14369)Ansis Brammanis2019-04-081-6/+7
* [core] refactor ThreadLocal backendKonstantin Käfer2019-04-081-13/+25
* [core] clang-tidy fixesKonstantin Käfer2019-04-0556-330/+331
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-0526-39/+189
* [core] test OffscreenTexture renderability before using themKonstantin Käfer2019-04-054-4/+14