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* [core] Migrated upcase, downcase to platform codeupstream/1ec5-konami-case-10699Minh Nguyễn2017-12-141-8/+3
* [core] Overzoomed image sources vanish (#10677)Asheem Mamoowala2017-12-131-28/+26
* [core] Include bucket name in queryRenderedSymbols duplicate feature filterChris Loer2017-12-111-2/+2
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2017-12-117-7/+22
* [core] Enable local glyph generation using TinySDF.Chris Loer2017-12-113-5/+66
* [core] C++ port of TinySDFChris Loer2017-12-112-0/+125
* Correct ColorMode::ReplaceLauren Budorick2017-12-071-1/+1
* [core] Use wrapped bounds check for CustomTileLoaderAsheem Mamoowala2017-12-071-1/+1
* [core] Mark custom geometry tiles stale without clearing dataAsheem Mamoowala2017-12-065-20/+41
* [core] don't include .cpp fileKonstantin Käfer2017-12-051-13/+13
* [build] standardize on -fvisibility=hidden for all targetsKonstantin Käfer2017-11-291-9/+9
* [core] move HeadlessBackend extension initialization code into ImplKonstantin Käfer2017-11-291-1/+1
* [build] Clang-3.8: Explicit mbgl::PlacedGlyph default+copy+move ctorBruno de Oliveira Abinader2017-11-291-0/+8
* [core] Android + old libstdc++ build fixThiago Marcos P. Santos2017-11-272-2/+3
* [core] Fix crash on Qt + Windows + ANGLEThiago Marcos P. Santos2017-11-241-1/+6
* [core] Use Actors for CustomTileLoader invocation from bindings.Asheem Mamoowala2017-11-223-17/+8
* [core] Custom Geometry SourcesAsheem Mamoowala2017-11-2211-0/+530
* [core] Symbol cross-fading.Chris Loer2017-11-178-4/+112
* [core] Add unit test for CrossTileSymbolIndexAnsis Brammanis2017-11-172-6/+4
* [core] Cleanup in response to review comments.Chris Loer2017-11-1715-208/+226
* [core] Sort child symbol tiles before parent symbol tilesAnsis Brammanis2017-11-171-1/+1
* [core] Skip fade animation for placed symbols that are currently offscreen.Chris Loer2017-11-175-41/+83
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-177-25/+19
* [core] Cleanup in response to review commentsChris Loer2017-11-176-46/+42
* [core] Remove dead codeChris Loer2017-11-1710-509/+1
* [core] Use floats instead of ints for Shaping.Chris Loer2017-11-172-5/+5
* [core] Update shaders/tests from GL JS.Chris Loer2017-11-1713-155/+378
* [core] Update queryRenderedFeatures to use global CollisionIndex.Chris Loer2017-11-1717-38/+84
* [core] Switch from background to foreground placementChris Loer2017-11-1721-431/+697
* [core] Enable dynamic updates of index buffers.Chris Loer2017-11-173-5/+23
* [core] Add global CollisionIndex to replace CollisionTile.Chris Loer2017-11-172-0/+399
* [core] Add Placement class.Chris Loer2017-11-172-0/+389
* [core] Add circle geometries to GridIndex.Chris Loer2017-11-173-52/+339
* [core] Add CrossTileSymbolIndex.Chris Loer2017-11-172-0/+234
* [core] Fix build on Android + GCC and Android + armeabiThiago Marcos P. Santos2017-11-1211-20/+31
* Merge branch 'release-agua' into tvn-merge-releaseTobrun2017-11-106-1/+41
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| * [core] blacklist VAO usage on adreno 3xxIvo van Dongen2017-10-261-1/+8
| * [core] fix crash when querying GeoJSON tilesKonstantin Käfer2017-10-251-12/+12
| * [core] Add layer before notifying observerJohn Firebaugh2017-10-251-1/+2
| * [core] limit annotation tile source to z16Konstantin Käfer2017-10-191-1/+3
| * [ios, macos] Add selection support to MGLMultiPoint annotations. (#9984)Fabian Guerra Soto2017-10-186-1/+41
| * [core] correctly alter sprite URLs when attaching sprite.png/sprite.json file...Konstantin Käfer2017-10-171-8/+10
| * [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-173-1/+9
| * [core] Fix out-of-bounds array accessAsheem Mamoowala2017-10-131-1/+1
| * [core] make forcing cache/network only more explicitKonstantin Käfer2017-10-1216-83/+77
| * [core] Add `cameraForLatLngs()` method with modified bearingAsheem Mamoowala2017-10-091-11/+34
* | Implement Expressions (#9439)Anand Thakker2017-11-0826-46/+2897
* | Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-023-14/+6
* | [core] Let transparency leak in GLContext::Shared modeBruno de Oliveira Abinader2017-11-011-3/+14
* | [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-013-7/+10