Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | make most headers private | Konstantin Käfer | 2014-12-04 | 1 | -133/+0 |
* | gyp fixes | Konstantin Käfer | 2014-10-28 | 1 | -2/+2 |
* | fix variable shadowing | Konstantin Käfer | 2014-10-22 | 1 | -2/+2 |
* | Less shader boilerplate | John Firebaugh | 2014-09-04 | 1 | -9/+0 |
* | refactor vao object to use acutal OpenGL IDs rather than object pointers | Konstantin Käfer | 2014-08-15 | 1 | -2/+3 |
* | rename llmr => mbgl | Konstantin Käfer | 2014-07-16 | 1 | -5/+5 |
* | add enum class to unify parsing/stringification | Konstantin Käfer | 2014-07-14 | 1 | -0/+1 |
* | add missing include header | Konstantin Käfer | 2014-07-11 | 1 | -0/+2 |
* | allow formatted messages | Konstantin Käfer | 2014-07-11 | 1 | -51/+31 |
* | release mode: silent debug output + ifdef any potentially expensive calls | Dane Springmeyer | 2014-05-29 | 1 | -2/+10 |
* | add more timers to headless test | Konstantin Käfer | 2014-04-25 | 1 | -0/+3 |
* | build shaders for either desktop gl or gles2 | Konstantin Käfer | 2014-03-25 | 1 | -14/+3 |
* | move shader classes to separate folder | Konstantin Käfer | 2014-03-12 | 1 | -0/+158 |