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path: root/src/shader/shader.cpp
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* make most headers privateKonstantin Käfer2014-12-041-133/+0
* gyp fixesKonstantin Käfer2014-10-281-2/+2
* fix variable shadowingKonstantin Käfer2014-10-221-2/+2
* Less shader boilerplateJohn Firebaugh2014-09-041-9/+0
* refactor vao object to use acutal OpenGL IDs rather than object pointersKonstantin Käfer2014-08-151-2/+3
* rename llmr => mbglKonstantin Käfer2014-07-161-5/+5
* add enum class to unify parsing/stringificationKonstantin Käfer2014-07-141-0/+1
* add missing include headerKonstantin Käfer2014-07-111-0/+2
* allow formatted messagesKonstantin Käfer2014-07-111-51/+31
* release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-291-2/+10
* add more timers to headless testKonstantin Käfer2014-04-251-0/+3
* build shaders for either desktop gl or gles2Konstantin Käfer2014-03-251-14/+3
* move shader classes to separate folderKonstantin Käfer2014-03-121-0/+158