Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | make most headers private | Konstantin Käfer | 2014-12-04 | 1 | -28/+0 |
* | Less shader boilerplate | John Firebaugh | 2014-09-04 | 1 | -79/+0 |
* | refactor vao object to use acutal OpenGL IDs rather than object pointers | Konstantin Käfer | 2014-08-15 | 1 | -0/+1 |
* | std namespacing trig fns | Lauren Budorick | 2014-08-12 | 1 | -1/+1 |
* | Raster styling all functional except brightness -- need to rework parsing | Lauren Budorick | 2014-08-12 | 1 | -0/+47 |
* | rename llmr => mbgl | Konstantin Käfer | 2014-07-16 | 1 | -4/+4 |
* | release mode: silent debug output + ifdef any potentially expensive calls | Dane Springmeyer | 2014-05-29 | 1 | -0/+2 |
* | first draft at blurring | Konstantin Käfer | 2014-05-23 | 1 | -0/+9 |
* | first shot at composited blending | Konstantin Käfer | 2014-05-21 | 1 | -0/+1 |
* | fixes #70: raster tile rendering as toggleable mode from vector | Justin R. Miller | 2014-03-18 | 1 | -0/+47 |