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path: root/src/shader/raster_shader.cpp
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* make most headers privateKonstantin Käfer2014-12-041-28/+0
* Less shader boilerplateJohn Firebaugh2014-09-041-79/+0
* refactor vao object to use acutal OpenGL IDs rather than object pointersKonstantin Käfer2014-08-151-0/+1
* std namespacing trig fnsLauren Budorick2014-08-121-1/+1
* Raster styling all functional except brightness -- need to rework parsingLauren Budorick2014-08-121-0/+47
* rename llmr => mbglKonstantin Käfer2014-07-161-4/+4
* release mode: silent debug output + ifdef any potentially expensive callsDane Springmeyer2014-05-291-0/+2
* first draft at blurringKonstantin Käfer2014-05-231-0/+9
* first shot at composited blendingKonstantin Käfer2014-05-211-0/+1
* fixes #70: raster tile rendering as toggleable mode from vectorJustin R. Miller2014-03-181-0/+47