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path: root/src/renderer/painter_fill.cpp
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* make most headers privateKonstantin Käfer2014-12-041-122/+0
* Render map with a copy of TransformStateJohn Firebaugh2014-10-291-9/+7
* Hold internal reference to Sprite in SpriteAtlasJohn Firebaugh2014-10-291-1/+1
* use util::ptr as a wrapper around std::shared_ptr that asserts nonemptinessKonstantin Käfer2014-09-241-1/+1
* Less shader boilerplateJohn Firebaugh2014-09-041-17/+17
* Add SpriteAtlas::getPosition()John Firebaugh2014-09-031-22/+4
* SimplifyJohn Firebaugh2014-08-281-9/+5
* Remove vtxMatrix stateJohn Firebaugh2014-08-281-1/+1
* fix image pattern renderingKonstantin Käfer2014-08-141-54/+45
* only set changed glDepthRange valuesKonstantin Käfer2014-08-141-4/+4
* use unified RenderPass typeKonstantin Käfer2014-08-121-3/+3
* VICTORYLauren Budorick2014-08-111-2/+2
* rm rasterize_properties, should be close to working...doesn't workLauren Budorick2014-08-111-50/+2
* take 2, still not workingLauren Budorick2014-08-111-2/+50
* nonworking prerendering attemptsLauren Budorick2014-08-111-51/+2
* move sprite to a use future loadingKonstantin Käfer2014-07-311-2/+2
* more include what you useKonstantin Käfer2014-07-231-0/+1
* rename llmr => mbglKonstantin Käfer2014-07-161-9/+9
* move sprite class to map directoryMike Morris2014-07-101-1/+1
* remove *-enabledKonstantin Käfer2014-07-101-1/+0
* make rasterization work againKonstantin Käfer2014-07-021-47/+47
* even more refactoringKonstantin Käfer2014-06-271-0/+1
* fix fill outline colorKonstantin Käfer2014-06-261-4/+8
* saving current stateKonstantin Käfer2014-06-231-54/+49
* allow setting prerender state with a function tooKonstantin Käfer2014-06-011-3/+1
* Allow property functions for prerender properties, but tie them to the tile's...Konstantin Käfer2014-06-011-10/+10
* make sure we retain shared state when destructing the map objectKonstantin Käfer2014-05-301-3/+3
* fallback to default properties instead of not rendering when we don't have a ...Konstantin Käfer2014-05-301-2/+3
* only change pass parameters if we actually need toKonstantin Käfer2014-05-281-2/+2
* use unordered map, don't make copies (auto usage!) and swap mapsKonstantin Käfer2014-05-261-2/+2
* move a view calls to generic functionsKonstantin Käfer2014-05-261-16/+2
* only blur if we actually need toKonstantin Käfer2014-05-261-1/+3
* use lambda initialization for matrixKonstantin Käfer2014-05-261-7/+8
* don't respect opacity when prerendering tile; we do opacity at composite-timeKonstantin Käfer2014-05-261-2/+8
* move blurring to texture objectKonstantin Käfer2014-05-261-76/+4
* respect the prerendered-* stylesheet valuesKonstantin Käfer2014-05-261-6/+6
* generalize stylesheet parse functionKonstantin Käfer2014-05-261-1/+1
* fix blur fringesKonstantin Käfer2014-05-261-22/+12
* first draft at blurringKonstantin Käfer2014-05-231-10/+153
* fix texture bindingKonstantin Käfer2014-05-191-8/+16
* return refs to avoid matrix allocation/deallocation for untranslated layersKonstantin Käfer2014-05-141-1/+1
* add translate-anchor for fillsKonstantin Käfer2014-05-141-7/+5
* always use std:: namespace for math functionsKonstantin Käfer2014-05-141-4/+4
* make translate property zoom independentKonstantin Käfer2014-05-141-2/+2
* split up painter into multiple filesKonstantin Käfer2014-05-131-0/+143