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path: root/src/mbgl/util/offscreen_texture.hpp
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* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-2/+4
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-7/+4
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-4/+3
* [tidy] modernize-use-overrideBruno de Oliveira Abinader2017-05-121-1/+1
* [core] Reuse fill-extrusion textures between frames (#8896)Lauren Budorick2017-05-081-3/+11
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-0/+1
* [core] privatize OffscreenTexture implementationKonstantin Käfer2017-03-011-8/+5
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-2/+4
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-4/+13
* [core] remove Raster object in favor of a more low-level Texture objectKonstantin Käfer2016-10-041-4/+4
* [core] rename VAO => VertexArray, FBO => FramebufferKonstantin Käfer2016-09-291-1/+1
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-1/+1
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-2/+2
* [core] add ability to render to offscreen texturesKonstantin Käfer2016-09-271-0/+23