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path: root/src/mbgl/util/offscreen_texture.cpp
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* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-11/+19
* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-111-1/+1
* [core] Added Backend::{assume,set}ScissorTestBruno de Oliveira Abinader2017-06-131-0/+1
* [core] Reuse fill-extrusion textures between frames (#8896)Lauren Budorick2017-05-081-22/+19
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-1/+20
* [core] Updated Size::isEmpty and TransformState::valid checksBruno de Oliveira Abinader2017-04-101-2/+2
* [core] privatize OffscreenTexture implementationKonstantin Käfer2017-03-011-16/+50
* [core] move framebuffer reading to gl::ContextKonstantin Käfer2016-11-041-15/+1
* [core] change std::array<uint16_t, 2> to mbgl::SizeKonstantin Käfer2016-10-271-7/+8
* [core] move gl::Context to Backend and refactor ViewKonstantin Käfer2016-10-251-46/+24
* [core] remove Raster object in favor of a more low-level Texture objectKonstantin Käfer2016-10-041-7/+11
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-1/+2
* [core] rename VAO => VertexArray, FBO => FramebufferKonstantin Käfer2016-09-291-4/+4
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-4/+3
* [core] rename gl::Config to gl::ContextKonstantin Käfer2016-09-271-6/+6
* [core] add ability to render to offscreen texturesKonstantin Käfer2016-09-271-0/+66