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path: root/src/mbgl/tile/geometry_tile.hpp
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* [core] remove throttling from geometry tileIvo van Dongen2017-09-221-2/+1
* [core] make sure tiles are not treated as complete until all worker operation...Konstantin Käfer2017-09-211-13/+7
* [core] Added GeometryTileWorker-owned image correlation IDBruno de Oliveira Abinader2017-08-251-2/+2
* [core] Don't throttle placement in still modeBruno de Oliveira Abinader2017-08-251-0/+1
* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-2/+1
* [core] Fix build; struct ⇢ classJohn Firebaugh2017-07-191-1/+1
* [core] No need for default ctor in {Update,Tile}ParametersBruno de Oliveira Abinader2017-07-191-1/+1
* [core] GCC 4.9 is unable to deduce ctors when using bracket initBruno de Oliveira Abinader2017-07-121-2/+22
* [core] Hold on to tile yStretch value for rendering old symbolBuckets while w...Chris Loer2017-07-111-0/+1
* [core] Improved label pitch-scaling: approximate collision box shapes based o...Chris Loer2017-07-111-0/+2
* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-131-0/+14
* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-131-5/+5
* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-131-3/+3
* [core] Merge RenderLayer::uploadBuckets into RenderSource::startRenderJohn Firebaugh2017-06-131-0/+1
* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-1/+2
* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-11/+2
* [core] Thread Style parameter through queryRenderedFeaturesJohn Firebaugh2017-06-051-0/+3
* [core] Throttle tiles to redo symbol placement at most once every 300ms.Chris Loer2017-05-171-0/+4
* [core] Immutable ImplsJohn Firebaugh2017-05-121-1/+1
* [core] Avoid calling virtual GeometryTile::cancel() on dtorBruno de Oliveira Abinader2017-05-121-0/+2
* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-2/+2
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-2/+2
* [all] Push querySourceFeatures back out to MapJohn Firebaugh2017-05-021-2/+2
* [core] Tweak handling of annotation special case SpriteAtlasJohn Firebaugh2017-04-261-6/+7
* [core] split off render layersIvo van Dongen2017-04-251-2/+2
* [core] make Tile::getBucket constIvo van Dongen2017-04-191-1/+1
* [core] Replace GlyphRangeSet in onGlyphsAvailable with optionals in the mapJohn Firebaugh2017-04-141-1/+1
* [core] De-mutex GlyphAtlas and SpriteAtlasChris Loer2017-04-041-2/+13
* [core] query source featuresIvo van Dongen2017-03-091-0/+10
* [core] rename query options for query rendered featuresIvo van Dongen2017-03-091-1/+1
* [core] Add support for queryRenderedFeatures filterAsheem Mamoowala2017-03-041-1/+1
* [core] Replace FeatureIndex::collisionTile with a method parameterJohn Firebaugh2017-01-101-1/+3
* [core] Keep symbol and non-symbol buckets segregatedJohn Firebaugh2017-01-101-3/+4
* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-3/+3
* [core] don't run symbol placement more often than necessaryKonstantin Käfer2016-11-141-2/+1
* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-071-0/+1
* [core] Tiles that error on load are not renderableJohn Firebaugh2016-10-051-1/+4
* [core] Use an actor model for tile worker concurrencyJohn Firebaugh2016-09-161-30/+33
* [core] Add Source::Impl::reloadJohn Firebaugh2016-09-061-0/+3
* [core] const consistencyJohn Firebaugh2016-08-261-1/+1
* [core] Revert workaround for std::atomic on ARMv5Thiago Marcos P. Santos2016-07-131-2/+2
* [core] Copy only the necessary style layers to the workerJohn Firebaugh2016-06-171-0/+4
* [tidy] Check modernize-use-overrideBruno de Oliveira Abinader2016-06-131-1/+1
* [tidy] Check llvm-namespace-commentBruno de Oliveira Abinader2016-06-131-1/+1
* [core] Simplify GeometryTile::setDataJohn Firebaugh2016-06-131-4/+1
* [core] *Tile ↔ *TileDataJohn Firebaugh2016-06-131-63/+58
* [core] *TileMonitor => *TileSourceKonstantin Käfer2016-06-101-21/+0
* [core] Don't earcut more than 500 inner ringsYoung Hahn2016-05-311-0/+3
* [core] Fix up v1 vector tile geometries with clipperJohn Firebaugh2016-05-311-0/+4
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1