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* [core][tile mode] Further improve the label prioritizationMikhail Pozdnyakov2020-04-281-12/+16
* [core][tile mode] Fix placement order of the variable labelsMikhail Pozdnyakov2020-04-282-29/+41
* [core] Label intersection prioritizationMikhail Pozdnyakov2020-04-281-3/+9
* [core] Fix modernize-use-equals-default errors in header filesThiago Marcos P. Santos2020-04-171-1/+2
* [core] Fix performance-move-const-arg errors in header filesThiago Marcos P. Santos2020-04-171-2/+2
* [core] Fix modernize-pass-by-value errors in header filesThiago Marcos P. Santos2020-04-171-1/+3
* [core] Fix readability-avoid-const-params-in-decls errors in header filesThiago Marcos P. Santos2020-04-177-55/+55
* [core] PlacedSymbolData contains layer idMikhail Pozdnyakov2020-04-092-2/+6
* [core][tile mode] Support variable placement + icon-text-fitMikhail Pozdnyakov2020-04-081-1/+15
* [core][tile mode] Fix placement mismatch for the labels with same geomertyMikhail Pozdnyakov2020-04-081-2/+9
* [core][tile mode] Improve placement algorithm for variable labelsMikhail Pozdnyakov2020-04-082-17/+26
* [core][tile mode] Placement algorithm improvementsMikhail Pozdnyakov2020-04-083-29/+81
* [core] Symbol by symbol placement for intersectionsMikhail Pozdnyakov2020-04-082-57/+70
* [core] Introduce PlacementContextMikhail Pozdnyakov2020-04-082-371/+434
* [build] Fix undefined behavour sanitizer (#16375)zmiao2020-04-071-1/+1
* [core] PlacedSymbolData includes viewport paddingMikhail Pozdnyakov2020-04-023-3/+6
* [core][tile mode] Implement API to collect placed symbols dataMikhail Pozdnyakov2020-04-022-4/+56
* [core] Introduce API to collect placed symbols dataMikhail Pozdnyakov2020-04-022-4/+12
* [core] Fix readability-* errorsThiago Marcos P. Santos2020-03-308-46/+51
* [core][tile mode] Share seenCrossTileIDs across all placeLayer() callsMikhail Pozdnyakov2020-03-252-7/+15
* [core][tile mode] Place tile intersecting labels first, across all layersMikhail Pozdnyakov2020-03-252-31/+34
* [core] Introduce map mode specific Placement implementationsMikhail Pozdnyakov2020-03-252-181/+273
* [core] Introduce Placement::placeLayers()Mikhail Pozdnyakov2020-03-252-3/+10
* [core] Fix modernize-return-braced-init-list errorsThiago Marcos P. Santos2020-03-231-2/+2
* [core] Fix performance-unnecessary-value-param errorsThiago Marcos P. Santos2020-03-236-10/+10
* [core] Fix performance-type-promotion-in-math-fn errorsThiago Marcos P. Santos2020-03-232-7/+6
* [core] Fix performance-for-range-copy errorsThiago Marcos P. Santos2020-03-231-1/+1
* [core] Fix crash at Placement::getSymbolPlacement()Mikhail Pozdnyakov2020-03-131-1/+1
* [core] Binary size fixupMikhail Pozdnyakov2020-03-121-38/+46
* [core] Collision index uses doubled padding with the tilted viewMikhail Pozdnyakov2020-03-121-3/+11
* [core] Variable labels stick to latest anchor if the view is tiltedMikhail Pozdnyakov2020-03-122-22/+29
* [core] Do not squeeze placement period if the view is tiltedMikhail Pozdnyakov2020-03-122-7/+3
* [core] Place already visible symbols first and hidden symbols lastMikhail Pozdnyakov2020-03-122-1/+29
* [core] Adjust mapbox-gl-native for the updated debug shader semanticsMikhail Pozdnyakov2020-03-111-1/+1
* [core][tile mode] Fix assertion at `line-center` placement handlingMikhail Pozdnyakov2020-03-101-6/+8
* [core] CollisionIndex::intercectsTileEdges -> intersectsTileEdgesMikhail Pozdnyakov2020-03-063-5/+5
* [core] Tile mode placement algorithm must consider icons bounding boxesMikhail Pozdnyakov2020-03-061-36/+42
* [core] Drop BucketPlacementParametersMikhail Pozdnyakov2020-03-032-16/+6
* [core] Get rid of LayerPlacementData::firstInBucketMikhail Pozdnyakov2020-03-032-3/+3
* [core] Encapsulate placement code handling symbols sort rangesMikhail Pozdnyakov2020-03-032-15/+4
* [core] sort symbols using symbol-sort-key before placement (#16023)Ansis Brammanis2020-02-112-10/+22
* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-033-35/+82
* [tile mode] Fix variable symbols placementMikhail Pozdnyakov2020-01-271-9/+4
* [core] Do not index and place the off-screen symbols for overscaled tilesMikhail Pozdnyakov2020-01-223-13/+47
* [core] Simplify Placement::addLayer()Mikhail Pozdnyakov2020-01-222-5/+5
* [core] Simplify CrossTileSymbolIndex::addLayer()Mikhail Pozdnyakov2020-01-222-6/+15
* [core] Avoid repeated calculations in symbol placementMikhail Pozdnyakov2020-01-221-40/+44
* [core] Cache showCollisionBoxes in PlacementMikhail Pozdnyakov2020-01-222-14/+11
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-224-27/+25
* [core] Pass placement commit parameters in constructorMikhail Pozdnyakov2020-01-222-6/+9