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* [core][tile mode] Share seenCrossTileIDs across all placeLayer() callsMikhail Pozdnyakov2020-03-252-7/+15
* [core][tile mode] Place tile intersecting labels first, across all layersMikhail Pozdnyakov2020-03-252-31/+34
* [core] Introduce map mode specific Placement implementationsMikhail Pozdnyakov2020-03-252-181/+273
* [core] Introduce Placement::placeLayers()Mikhail Pozdnyakov2020-03-252-3/+10
* [core] Fix modernize-return-braced-init-list errorsThiago Marcos P. Santos2020-03-231-2/+2
* [core] Fix performance-unnecessary-value-param errorsThiago Marcos P. Santos2020-03-236-10/+10
* [core] Fix performance-type-promotion-in-math-fn errorsThiago Marcos P. Santos2020-03-232-7/+6
* [core] Fix performance-for-range-copy errorsThiago Marcos P. Santos2020-03-231-1/+1
* [core] Fix crash at Placement::getSymbolPlacement()Mikhail Pozdnyakov2020-03-131-1/+1
* [core] Binary size fixupMikhail Pozdnyakov2020-03-121-38/+46
* [core] Collision index uses doubled padding with the tilted viewMikhail Pozdnyakov2020-03-121-3/+11
* [core] Variable labels stick to latest anchor if the view is tiltedMikhail Pozdnyakov2020-03-122-22/+29
* [core] Do not squeeze placement period if the view is tiltedMikhail Pozdnyakov2020-03-122-7/+3
* [core] Place already visible symbols first and hidden symbols lastMikhail Pozdnyakov2020-03-122-1/+29
* [core] Adjust mapbox-gl-native for the updated debug shader semanticsMikhail Pozdnyakov2020-03-111-1/+1
* [core][tile mode] Fix assertion at `line-center` placement handlingMikhail Pozdnyakov2020-03-101-6/+8
* [core] CollisionIndex::intercectsTileEdges -> intersectsTileEdgesMikhail Pozdnyakov2020-03-063-5/+5
* [core] Tile mode placement algorithm must consider icons bounding boxesMikhail Pozdnyakov2020-03-061-36/+42
* [core] Drop BucketPlacementParametersMikhail Pozdnyakov2020-03-032-16/+6
* [core] Get rid of LayerPlacementData::firstInBucketMikhail Pozdnyakov2020-03-032-3/+3
* [core] Encapsulate placement code handling symbols sort rangesMikhail Pozdnyakov2020-03-032-15/+4
* [core] sort symbols using symbol-sort-key before placement (#16023)Ansis Brammanis2020-02-112-10/+22
* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-033-35/+82
* [tile mode] Fix variable symbols placementMikhail Pozdnyakov2020-01-271-9/+4
* [core] Do not index and place the off-screen symbols for overscaled tilesMikhail Pozdnyakov2020-01-223-13/+47
* [core] Simplify Placement::addLayer()Mikhail Pozdnyakov2020-01-222-5/+5
* [core] Simplify CrossTileSymbolIndex::addLayer()Mikhail Pozdnyakov2020-01-222-6/+15
* [core] Avoid repeated calculations in symbol placementMikhail Pozdnyakov2020-01-221-40/+44
* [core] Cache showCollisionBoxes in PlacementMikhail Pozdnyakov2020-01-222-14/+11
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-224-27/+25
* [core] Pass placement commit parameters in constructorMikhail Pozdnyakov2020-01-222-6/+9
* [core] Consider symbol bucket leader id in cross-tile symbol indexingMikhail Pozdnyakov2020-01-222-21/+38
* [core] implement stretchable icons for icon-text-fitKonstantin Käfer2020-01-156-64/+245
* [core] move icon rotation from shaping to quad generation to mirror JSKonstantin Käfer2020-01-154-12/+8
* [core] Remove unused WritingMode from getIconQuadsKonstantin Käfer2020-01-152-3/+3
* [core] Change ImagePosition from storing non-padded rect to padded rect to mi...Konstantin Käfer2020-01-152-19/+5
* [core] getGlyphQuad -> getGlyphQuadsKonstantin Käfer2020-01-153-15/+18
* [core] add pixelOffset and minFontScale to SymbolQuadsKonstantin Käfer2020-01-152-6/+43
* [core] Modularize FileSource codebase (#15768)Alexander Shalamov2020-01-131-4/+5
* [core] Introduce CollisionIndex::getProjectedCollisionBoundaries()Mikhail Pozdnyakov2020-01-083-21/+26
* [core] Introduce CollisionBoundaries and use it in CollisionIndexMikhail Pozdnyakov2020-01-083-100/+109
* [core] Use only the first variable anchor for the symbols intersecting tile b...Mikhail Pozdnyakov2020-01-081-7/+14
* [core] Fix CollisionIndex::featureIntersectsTileBorders() implementationMikhail Pozdnyakov2020-01-082-4/+3
* [core] Performance fix for placement in tile modeMikhail Pozdnyakov2020-01-081-2/+10
* [core] In tile mode, place labels from tile borders firstMikhail Pozdnyakov2020-01-081-53/+88
* [core] Pre-defined variable anchor at tile bordersMikhail Pozdnyakov2020-01-082-20/+49
* [core] Add CollisionIndex::featureIntersectsTileBorders()Mikhail Pozdnyakov2020-01-082-4/+33
* [core] Consolidate more logic in calculateVariableLayoutOffset()Mikhail Pozdnyakov2020-01-081-13/+25
* [core] Placement::commit() handles absence of previuos placementMikhail Pozdnyakov2019-12-092-3/+13
* [core] Simplify placement code path for still and tile modesMikhail Pozdnyakov2019-12-091-0/+1