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path: root/src/mbgl/text/placement.hpp
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* [core] Simplify Placement::addLayer()Mikhail Pozdnyakov2020-01-221-2/+1
* [core] Cache showCollisionBoxes in PlacementMikhail Pozdnyakov2020-01-221-2/+2
* [core] Pass UpdateParameters to Placement constructorMikhail Pozdnyakov2020-01-221-9/+9
* [core] Pass placement commit parameters in constructorMikhail Pozdnyakov2020-01-221-2/+3
* [core] Placement::commit() handles absence of previuos placementMikhail Pozdnyakov2019-12-091-1/+1
* [core] Fix performance-move-const-argThiago Marcos P. Santos2019-09-251-6/+2
* [core] Clang format fixandroid-v8.3.2Mikhail Pozdnyakov2019-09-191-13/+15
* [core] Immutable/Mutable pattern for PlacementMikhail Pozdnyakov2019-09-191-11/+26
* [core] Update buckets in RendererMikhail Pozdnyakov2019-09-191-3/+3
* [core] Fix Placement constnessMikhail Pozdnyakov2019-09-191-4/+4
* [core] Coalesce buckets updates from several tilesMikhail Pozdnyakov2019-09-131-1/+3
* [core] Enable `text-offset` with variable label placementMikhail Pozdnyakov2019-09-031-1/+1
* [core] make symbols fade out faster while zooming outAnsis Brammanis2019-08-201-2/+5
* [core] Simplifications to variable text placement code pathMikhail Pozdnyakov2019-08-131-2/+2
* [core] Implement support for "text-writing-mode" layout propertyAlexander Shalamov2019-08-131-1/+4
* [core] Remove ProjectedCollisionBox from CollisionBoxMikhail Pozdnyakov2019-08-051-2/+5
* [core] Remove orchestration methods from RenderTileMikhail Pozdnyakov2019-07-041-0/+1
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-031-4/+3
* [core] Avoid unneeded update of symbol dynamic vertex bufferMikhail Pozdnyakov2019-06-031-2/+2
* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-281-1/+1
* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-281-7/+3
* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-241-4/+2
* [core] Avoid bucket downcasting in PlacementMikhail Pozdnyakov2019-05-191-9/+15
* [core] Remove RenderLayerSymbolInterfaceMikhail Pozdnyakov2019-05-191-1/+0
* [core] Placement accepts RenderLayer instancesMikhail Pozdnyakov2019-05-191-2/+2
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-2/+2
* [core] Introduce variable text placement for point labels - Placement partMikhail Pozdnyakov2019-03-291-9/+9
* [core] Introduce variable text placement for point labels - Render partAlexander Shalamov2019-03-291-0/+6
* [core] Introduce variable text placement for point labels - Layout partMikhail Pozdnyakov2019-03-291-1/+11
* [core] Let placement transitions use the transition duration, if set, and all...Bruno de Oliveira Abinader2018-11-211-1/+4
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-191-3/+3
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-121-2/+22
* [core] always commit placement to fix #11795Ansis Brammanis2018-06-071-2/+2
* Port global symbol query from GL JS:Chris Loer2018-04-251-1/+19
* [core] fix symbol flickering after data updatesAnsis Brammanis2018-01-111-7/+6
* [core] Symbol cross-fading.Chris Loer2017-11-171-1/+2
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-77/+77
* [core] Skip fade animation for placed symbols that are currently offscreen.Chris Loer2017-11-171-7/+15
* [core] Cleanup in response to review commentsChris Loer2017-11-171-3/+3
* [core] Add Placement class.Chris Loer2017-11-171-0/+82
* split generating symbol quads from collision codeAnsis Brammanis2015-03-311-31/+0
* rename StyleBucket* => StyleLayout*Konstantin Käfer2015-02-171-3/+3
* make most headers privateKonstantin Käfer2014-12-041-0/+31