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path: root/src/mbgl/text/placement.cpp
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* [core] Enable two-component text radial offsetupstream/mikhail_two_component_text_radial_offsetMikhail Pozdnyakov2019-08-121-2/+2
* [core] Remove ProjectedCollisionBox from CollisionBoxMikhail Pozdnyakov2019-08-051-20/+40
* [core] Introduce ProjectedCollisionBox typeMikhail Pozdnyakov2019-08-051-1/+1
* [core] Introduce VertexVector::extend() and use it in placement code.Mikhail Pozdnyakov2019-07-231-42/+38
* [core] Release quad data after vertex buffers are createdAlexander Shalamov2019-07-231-10/+8
* [core] SymbolBacket creates collision buffers optionallyMikhail Pozdnyakov2019-07-221-8/+8
* [core] Symbol bucket uses shared layoutMikhail Pozdnyakov2019-07-221-9/+9
* [core] Favor previous anchor only when still in the `text-variable-anchor` op...Mikhail Pozdnyakov2019-07-171-10/+14
* [core] Remove orchestration methods from RenderTileMikhail Pozdnyakov2019-07-041-1/+2
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-031-6/+6
* [core] Avoid unneeded update of symbol dynamic vertex bufferMikhail Pozdnyakov2019-06-031-2/+10
* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-281-1/+1
* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-281-71/+63
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-11/+7
* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-241-3/+102
* [core] Avoid bucket downcasting in PlacementMikhail Pozdnyakov2019-05-191-35/+33
* [core] Remove RenderLayerSymbolInterfaceMikhail Pozdnyakov2019-05-191-1/+0
* [core] Placement accepts RenderLayer instancesMikhail Pozdnyakov2019-05-191-32/+13
* [core] Placement order matches viewport-y sortMikhail Pozdnyakov2019-05-081-139/+148
* [core] clang-tidy fixesKonstantin Käfer2019-04-051-2/+3
* [core] Single line optimization for variable label placementMikhail Pozdnyakov2019-03-291-2/+2
* [core] Introduce variable text placement for point labels - Placement partMikhail Pozdnyakov2019-03-291-33/+230
* [core] Introduce variable text placement for point labels - Layout partMikhail Pozdnyakov2019-03-291-5/+6
* [core] Transform{State}: s/angle/bearing/Bruno de Oliveira Abinader2019-03-041-1/+1
* [core] disallow subtyping of gl::Attributes<> and use type aliases insteadKonstantin Käfer2019-03-011-4/+4
* [core] Avoid divide-by-zero when transition duration is 0..Chris Loer2018-12-111-2/+5
* [core] Let placement transitions use the transition duration, if set, and all...Bruno de Oliveira Abinader2018-11-211-8/+13
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-191-9/+9
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-121-7/+32
* [core] Mark allow-overlap symbols visible even outside of collision grid.Chris Loer2018-09-061-1/+20
* [core, node] Re-implement "avoid edges" behavior for MapMode::TileChris Loer2018-08-201-2/+9
* [core] Don't default-show text/icons that depend on the placement of a paired...Chris Loer2018-08-131-2/+9
* [core] Replace remaining dynamic_cast with static_castBruno de Oliveira Abinader2018-08-081-1/+1
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-2/+2
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-9/+13
* [core] Only update collision debug data if debug mode is onChris Loer2018-07-051-15/+27
* [core] always commit placement to fix #11795Ansis Brammanis2018-06-071-12/+8
* [core] Only run placement for first layer per SymbolBucketChris Loer2018-05-031-0/+9
* Review changes:Chris Loer2018-04-251-3/+5
* Port global symbol query from GL JS:Chris Loer2018-04-251-8/+28
* [core] don't hide icons if text is an empty stringAnsis Brammanis2018-02-211-3/+3
* [core] fix opacity of duplicate labels with -allow-overlap: trueAnsis Brammanis2018-02-151-3/+8
* [core] fix symbol flickering after data updatesAnsis Brammanis2018-01-111-21/+20
* [core] port minor collision changes from -js (#10764)Ansis Brammanis2018-01-081-1/+6
* Fix distant collision perspective ratios (#10794).Chris Loer2018-01-041-1/+1
* [core] don't include .cpp fileKonstantin Käfer2017-12-051-13/+13
* [core] Android + old libstdc++ build fixThiago Marcos P. Santos2017-11-271-1/+1
* [core] Symbol cross-fading.Chris Loer2017-11-171-3/+16
* [core] Skip fade animation for placed symbols that are currently offscreen.Chris Loer2017-11-171-16/+25
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-3/+6