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path: root/src/mbgl/shaders/line_pattern.cpp
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* [docs] Include uncompressed shader source in .cpp commentsChris Loer2018-09-191-0/+302
* [test] Bump gl-js pin.Chris Loer2018-09-191-2/+2
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-2/+2
* [core] Add `line-gradient` propertyMikhail Pozdnyakov2018-08-231-2/+2
* [core] Compress all shader source as a single corpusJohn Firebaugh2018-07-251-314/+3
* [core] Compress shader source codeJohn Firebaugh2018-07-251-230/+314
* [core] port zero line-width fix from gl-js (#12175)Molly Lloyd2018-06-191-1/+1
* [core] Update mapbox-gl-jsJohn Firebaugh2018-03-141-2/+8
* [core] Align line vertex to 4-byte boundaryJohn Firebaugh2017-09-081-6/+3
* [core] Use separate attribute component for line normalsJohn Firebaugh2017-08-081-10/+9
* [core] Simplify generate-shaders.jsJohn Firebaugh2017-08-021-2/+16
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-191-3/+15
* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-131-2/+58
* [core] Reduce number of varyings to 8 or lessJohn Firebaugh2017-06-131-4/+2
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-231-2/+3
* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-081-12/+8
* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-081-71/+0
* [core] Use cpp files for shader sourceJohn Firebaugh2017-02-071-0/+233