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path: root/src/mbgl/shader/shader.cpp
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* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-114/+0
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-0/+4
* [core] introduces types for GL objectsKonstantin Käfer2016-09-291-2/+2
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-6/+10
* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-111-2/+0
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-2/+2
* [core] Update RasterShaderBruno de Oliveira Abinader2016-07-021-0/+1
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-31/+20
* [core] Refactor wireframe to match JS overdraw modeBruno de Oliveira Abinader2016-06-201-19/+42
* [core] Autogenerate Shader nameBruno de Oliveira Abinader2016-06-201-5/+5
* [core] Use unique_resource for GL objectsBruno de Oliveira Abinader2016-06-011-20/+20
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-4/+4
* [core] s/operator bool/created()/ in {GL,TexturePool}HolderBruno de Oliveira Abinader2016-05-261-1/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-4/+4
* [gl] Added mbgl::gl::ShaderHolderBruno de Oliveira Abinader2016-02-181-38/+20
* [gl] Added mbgl::gl::ProgramHolderBruno de Oliveira Abinader2016-02-181-20/+14
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-151-8/+8
* don't delete the shaders before the programKonstantin Käfer2015-09-141-8/+6
* don't validate the programKonstantin Käfer2015-09-141-25/+0
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-0/+2
* Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-261-3/+3
* use a reinterpret_cast to return the correct typeKonstantin Käfer2015-03-061-1/+1
* throw exception when shader compilation failsKonstantin Käfer2015-03-061-9/+7
* Remove program binary cachingLeith Bade2015-01-271-129/+37
* Update to Android NDK r10d in new AMILeith Bade2015-01-151-2/+2
* Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-masonLeith Bade2015-01-151-32/+39
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| * Check for IO errors when loading binary shader. Fixes #740Leith Bade2015-01-141-21/+57
* | remove extra lineLeith Bade2015-01-131-1/+0
* | Add failsafe to program binary loadingLeith Bade2015-01-051-10/+43
* | Tidy up a few missed things in shader.cppLeith Bade2014-12-241-3/+2
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* Use iostream for saving GL program binary. Also check for GL_NUM_PROGRAM_BINA...Leith Bade2014-12-201-42/+29
* update error reporting functionKonstantin Käfer2014-12-101-39/+39
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-39/+39
* Load program binary extension on LinuxLeith Bade2014-12-061-46/+126
* make most headers privateKonstantin Käfer2014-12-041-0/+133