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path: root/src/mbgl/shader/raster_shader.hpp
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* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-20/+0
* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-081-7/+3
* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-14/+3
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-6/+5
* [core] Move shader and uniform to gl directoryJohn Firebaugh2016-10-051-16/+16
* [core] Refactor BufferJohn Firebaugh2016-10-051-1/+8
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-14/+14
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-1/+1
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-1/+1
* [core] Update RasterShaderBruno de Oliveira Abinader2016-07-021-3/+7
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-1/+1
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-1/+1
* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
* [core] add namespace comment to closing braceKonstantin Käfer2015-12-031-1/+1
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-9/+9
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-3/+0
* make most headers privateKonstantin Käfer2014-12-041-0/+31