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path: root/src/mbgl/shader/icon_shader.cpp
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* [core] Rationalize shader namesJohn Firebaugh2016-10-061-15/+0
* [core] TextureRectVertex ⇢ SymbolVertexJohn Firebaugh2016-10-051-1/+1
* [core] Improve attribute binding APIJohn Firebaugh2016-10-051-5/+0
* [core] Refactor BufferJohn Firebaugh2016-10-051-15/+4
* [core] remove dependence on gl.h typesKonstantin Käfer2016-09-291-1/+1
* [core] merge gl::ObjectStore into gl::ContextKonstantin Käfer2016-09-271-2/+2
* CJK overflow - update to match gl-shader (#5908)Amy Lee Walton2016-08-111-4/+4
* [core] move shaders to anon struct and alias themKonstantin Käfer2016-07-071-2/+2
* [core] Fix overdraw mode on LinuxBruno de Oliveira Abinader2016-07-011-5/+5
* [core] code style cleanupsKonstantin Käfer2016-07-011-6/+7
* [core] Autogenerate Shader nameBruno de Oliveira Abinader2016-06-201-3/+2
* [core] s/GLObjectStore/ObjectStore/Bruno de Oliveira Abinader2016-06-011-2/+2
* [core] Use init list for shader attributesBruno de Oliveira Abinader2016-05-311-4/+4
* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+2
* [gl] Use Shader::getID() whenever possibleBruno de Oliveira Abinader2016-02-181-3/+3
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
* [core] don't rebuild shaders unless they changeKonstantin Käfer2015-12-101-8/+4
* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-1/+0
* throw exception when shader compilation failsKonstantin Käfer2015-03-061-5/+0
* use 4-byte aligned vertex attributes for performance reasonKonstantin Käfer2014-12-121-27/+7
* update error reporting functionKonstantin Käfer2014-12-101-27/+27
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-27/+27
* make most headers privateKonstantin Käfer2014-12-041-0/+60