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path: root/src/mbgl/shader/icon_shader.cpp
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* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-1/+1
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+1
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-1/+0
* throw exception when shader compilation failsKonstantin Käfer2015-03-061-5/+0
* use 4-byte aligned vertex attributes for performance reasonKonstantin Käfer2014-12-121-27/+7
* update error reporting functionKonstantin Käfer2014-12-101-27/+27
* Use CHECK_ERROR on every GL callLeith Bade2014-12-101-27/+27
* make most headers privateKonstantin Käfer2014-12-041-0/+60