Commit message (Expand) | Author | Age | Files | Lines | |
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* | [shader] GL types for all Shader attributes | Bruno de Oliveira Abinader | 2015-09-15 | 1 | -1/+1 |
* | [shader] bind() is now a pure virtual | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -1/+1 |
* | [shader] Moved 'a_pos' GL attribute to Shader | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -1/+0 |
* | throw exception when shader compilation fails | Konstantin Käfer | 2015-03-06 | 1 | -5/+0 |
* | use 4-byte aligned vertex attributes for performance reason | Konstantin Käfer | 2014-12-12 | 1 | -27/+7 |
* | update error reporting function | Konstantin Käfer | 2014-12-10 | 1 | -27/+27 |
* | Use CHECK_ERROR on every GL call | Leith Bade | 2014-12-10 | 1 | -27/+27 |
* | make most headers private | Konstantin Käfer | 2014-12-04 | 1 | -0/+60 |