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path: root/src/mbgl/shader/box_shader.hpp
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* [core] box_shader ⇢ collision_box_shaderJohn Firebaugh2016-05-251-25/+0
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* [core] use #pragma once instead of ifdef include guardsKonstantin Käfer2016-05-251-4/+1
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* [core] Thread GLObjectStore through to Holder objectsJohn Firebaugh2016-02-181-1/+1
| | | | | | This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
* [core] move platform/gl.hpp to gl/gl.hppKonstantin Käfer2016-02-081-1/+1
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* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-151-7/+7
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* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-141-1/+2
| | | | | - Shader::bind() now receives a GLbyte* - BUFFER_OFFSET now uses GLbyte
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-141-1/+0
| | | | Avoids duplicated code in all derived classes.
* port collision box debug renderingAnsis Brammanis2015-04-011-0/+28