Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [core] box_shader ⇢ collision_box_shader | John Firebaugh | 2016-05-25 | 1 | -25/+0 |
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* | [core] use #pragma once instead of ifdef include guards | Konstantin Käfer | 2016-05-25 | 1 | -4/+1 |
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* | [core] Thread GLObjectStore through to Holder objects | John Firebaugh | 2016-02-18 | 1 | -1/+1 |
| | | | | | | This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup. | ||||
* | [core] move platform/gl.hpp to gl/gl.hpp | Konstantin Käfer | 2016-02-08 | 1 | -1/+1 |
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* | [shader] GL types for all Shader attributes | Bruno de Oliveira Abinader | 2015-09-15 | 1 | -7/+7 |
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* | [shader] bind() is now a pure virtual | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -1/+2 |
| | | | | | - Shader::bind() now receives a GLbyte* - BUFFER_OFFSET now uses GLbyte | ||||
* | [shader] Moved 'a_pos' GL attribute to Shader | Bruno de Oliveira Abinader | 2015-09-14 | 1 | -1/+0 |
| | | | | Avoids duplicated code in all derived classes. | ||||
* | port collision box debug rendering | Ansis Brammanis | 2015-04-01 | 1 | -0/+28 |