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path: root/src/mbgl/renderer/sources/render_raster_source.hpp
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* [core] Introduce RenderTileSetSource classMikhail Pozdnyakov2019-07-221-8/+10
| | | | Encapsulates the tiles update logic based on the given tile set.
* [core] Improve performance for query rendered featuresAlexander Shalamov2019-07-091-1/+1
| | | | | - query rendered symbols only from layers that support it - remove unnecessary iterations over vectors
* [core] Remove down-casting of render sourcesMikhail Pozdnyakov2019-07-041-5/+0
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* [core] Introduce RenderTileSourceMikhail Pozdnyakov2019-05-291-20/+5
| | | | | | | RenderTileSource is a base class for the render sources that provide render tiles. * Removes repeated code * Simplifies render source code refactoring and improves readability
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-0/+2
| | | | | | RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-221-1/+1
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* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-1/+2
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* [core] Introduce `LayerRenderData`. Source::update() accepts layer properties.Mikhail Pozdnyakov2019-04-171-1/+1
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* [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+2
| | | | | | | This fixes circle querying for cases where either circle-pitch-alignment=map or circle-pitch-scaling=viewport
* Port global symbol query from GL JS:Chris Loer2018-04-251-2/+1
| | | | | | | - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-1/+1
| | | | | Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-051-1/+1
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* [core] Update queryRenderedFeatures to use global CollisionIndex.Chris Loer2017-11-171-1/+2
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* [core] Move SourceType to the 'style' namespaceAnand Thakker2017-10-161-1/+1
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* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-1/+1
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* [core] Refactor Painter awayJohn Firebaugh2017-07-191-2/+2
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* [core] refactor ClipID generationKonstantin Käfer2017-07-061-1/+1
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* [core] remove tile cache size setterIvo van Dongen2017-06-271-1/+0
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* [core] Parallelism in {start,finish}Render parametersJohn Firebaugh2017-06-131-4/+1
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* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-1/+1
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* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-13/+5
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Thread Style parameter through queryRenderedFeaturesJohn Firebaugh2017-06-051-0/+1
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* [core] Add templated RTTI for RenderSource classesAsheem Mamoowala2017-06-011-0/+5
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* [core] Immutable ImplsJohn Firebaugh2017-05-121-2/+3
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* [core] UpdateParameters ⇢ TileParametersJohn Firebaugh2017-05-041-1/+1
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* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-1/+1
| | | | | | | | | | | | | | | | Moves the following to the renderer directory and out of the style namespace: * CascadeParameters * PropertyEvaluationParameters * UpdateParameters * PropertyEvaluator * DataDrivenPropertyEvaluator * CrossFadedPropertyEvaluator * PaintPropertyBinder * PaintProperyStatistics * PossiblyEvaluatedPropertyValue * TransitioningLight * EvaluatedLight
* [core] Refactor Source::*Impls into RenderSources and TilePyramidJohn Firebaugh2017-05-021-0/+55