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path: root/src/mbgl/renderer/sources/render_image_source.hpp
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* [core] Adjust mapbox-gl-native for the updated debug shader semanticsMikhail Pozdnyakov2020-03-111-1/+1
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* [core] Share render tiles lists between layersMikhail Pozdnyakov2019-07-091-2/+0
| | | | This helps to avoid unneeded allocations.
* [core] Improve performance for query rendered featuresAlexander Shalamov2019-07-091-1/+1
| | | | | - query rendered symbols only from layers that support it - remove unnecessary iterations over vectors
* [core] RenderSource creates render itemsMikhail Pozdnyakov2019-07-041-10/+18
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* [core] Remove down-casting of render sourcesMikhail Pozdnyakov2019-07-041-5/+0
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* [core] Introduce ImageSourceRenderData and RenderSource::getImageRenderData()Mikhail Pozdnyakov2019-07-041-5/+15
| | | | | Image source render data is owned by render source, which is simpler than the previous approach and aligned with the render tiles ownership model.
* [core] Remove orchestration methods from RenderTileMikhail Pozdnyakov2019-07-041-1/+1
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* [core] TilePyramid::getRenderTiles -> getRenderedTilesMikhail Pozdnyakov2019-06-101-1/+1
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* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-0/+2
| | | | | | RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
* [core] RenderLayer::render(PaintParameters, RenderSource*) -> ↵Mikhail Pozdnyakov2019-05-221-3/+7
| | | | render(PaintParameters)
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-221-1/+1
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* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-1/+2
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* [core] Introduce `LayerRenderData`. Source::update() accepts layer properties.Mikhail Pozdnyakov2019-04-171-1/+1
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* [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+2
| | | | | | | This fixes circle querying for cases where either circle-pitch-alignment=map or circle-pitch-scaling=viewport
* Port global symbol query from GL JS:Chris Loer2018-04-251-2/+1
| | | | | | | - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-1/+1
| | | | | Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
* [core] Update queryRenderedFeatures to use global CollisionIndex.Chris Loer2017-11-171-1/+2
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* [core] Move SourceType to the 'style' namespaceAnand Thakker2017-10-161-1/+1
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* [core] Avoid RenderStyle dependency in query codeJohn Firebaugh2017-08-241-1/+1
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* [core] Refactor Painter awayJohn Firebaugh2017-07-191-2/+2
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* [core] Inline Painter::renderLine and RenderImageSource::renderJohn Firebaugh2017-07-191-3/+2
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* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-191-7/+3
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* [core] Use shared pointer to manage Image source raster data and speed up ↵Asheem Mamoowala2017-07-171-1/+1
| | | | change detection
* [core] refactor ClipID generationKonstantin Käfer2017-07-061-3/+2
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* [core] remove tile cache size setterIvo van Dongen2017-06-271-2/+0
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* [core] Merge RenderLayer::uploadBuckets into RenderSource::startRenderJohn Firebaugh2017-06-131-1/+0
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* [core] Parallelism in {start,finish}Render parametersJohn Firebaugh2017-06-131-6/+1
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* [core] Split RenderStyle from StyleJohn Firebaugh2017-06-051-1/+1
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* [core] Refactor RenderSource updatesJohn Firebaugh2017-06-051-7/+5
| | | | | | | * Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends. * Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method * Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method * Remove Style& dependency TODO from GeometryTile and TileParameters
* [core] Thread Style parameter through queryRenderedFeaturesJohn Firebaugh2017-06-051-0/+1
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* [core] Add templated RTTI for RenderSource classesAsheem Mamoowala2017-06-011-0/+5
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* [core] Use fixed-size std::array for ImageSource coordinatesAsheem Mamoowala2017-06-011-5/+2
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* [core] Render Image SourceAsheem Mamoowala2017-06-011-0/+71