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path: root/src/mbgl/renderer/renderer_impl.cpp
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* Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-masterFabian Guerra2018-05-171-8/+16
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| * [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-8/+16
* | [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+4
* | Port global symbol query from GL JS:Chris Loer2018-04-251-14/+36
* | [core] prevent render thread from waking up unneeded on still renderingIvo van Dongen2018-03-141-5/+0
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* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-1/+10
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-2/+2
* [core] fix onLowMemory to release GL buffersChris Loer2018-02-141-1/+1
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-1/+2
* Prune unused layers from CrossTileSymbolIndexChris Loer2018-01-191-0/+3
* [core] Synchronize state of CollisionIndex and FeatureIndexes.Chris Loer2018-01-181-0/+13
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-091-6/+5
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2017-12-111-2/+3
* [core] Symbol cross-fading.Chris Loer2017-11-171-0/+23
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-5/+3
* [core] Sort child symbol tiles before parent symbol tilesAnsis Brammanis2017-11-171-1/+1
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-8/+6
* [core] Remove dead codeChris Loer2017-11-171-6/+1
* [core] Switch from background to foreground placementChris Loer2017-11-171-24/+50
* Merge branch 'release-agua' into tvn-merge-releaseTobrun2017-11-101-0/+19
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| * [ios, macos] Add selection support to MGLMultiPoint annotations. (#9984)Fabian Guerra Soto2017-10-181-0/+19
| * [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-171-0/+7
* | Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-021-3/+1
* | [core] Let transparency leak in GLContext::Shared modeBruno de Oliveira Abinader2017-11-011-3/+14
* | [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-011-4/+1
* | [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-171-0/+7
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* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-221-0/+11
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-9/+38
* [core] Reset zoom history state in still modeBruno de Oliveira Abinader2017-09-151-2/+9
* [core] Precompute if has image diffs when updating sourcesBruno de Oliveira Abinader2017-09-141-5/+3
* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-111-2/+2
* [core] Remove debug::renderTreeLauren Budorick2017-09-071-21/+0
* [core] move annotation tile updates to rendererIvo van Dongen2017-08-311-0/+3
* [core] No need to skip glClear optimization in overdraw modeJohn Firebaugh2017-08-241-5/+0
* [core] Eliminate temporary sources setJohn Firebaugh2017-08-241-11/+8
* [core] Clean up includes and forward declarationsJohn Firebaugh2017-08-241-9/+4
* [core] Inline Renderer::Impl::doRenderJohn Firebaugh2017-08-241-36/+22
* [core] Remove unnecessary members from UpdateParametersJohn Firebaugh2017-08-241-2/+2
* [core] Create BackendScopes in Renderer, assert in ImplJohn Firebaugh2017-08-241-8/+2
* [core] Inline RenderItem and RenderDataJohn Firebaugh2017-08-241-13/+18
* [core] Merge RenderStyle into Renderer::ImplJohn Firebaugh2017-08-241-28/+410
* [all] Merge View into RendererBackendJohn Firebaugh2017-07-261-3/+3
* [core] fix backend scope handling on render, cleanup and lowmemoryIvo van Dongen2017-07-251-4/+4
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-45/+255
* [core] rename backend to renderer backendIvo van Dongen2017-07-181-2/+2
* [core] renderer interfaceIvo van Dongen2017-07-181-0/+151