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path: root/src/mbgl/renderer/renderer_impl.cpp
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* [core] LayerManager can disable annotationsMikhail Pozdnyakov2018-11-281-2/+4
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* [core] Let placement transitions use the transition duration, if set, and all...Bruno de Oliveira Abinader2018-11-211-2/+2
* [core] Let property evaluation transitions use the transition duration, if setBruno de Oliveira Abinader2018-11-211-2/+6
* [core] Construct RenderItem objects in-place and remove unused headersAlexander Shalamov2018-11-191-9/+5
* [core] Replace RenderSymbolLayer downcast with symbol interfaceAlexander Shalamov2018-11-191-31/+33
* [core] Remove casts for Custom and Background render layersAlexander Shalamov2018-11-191-15/+10
* [core] Move layer specific color ramp updates behind common update() methodAlexander Shalamov2018-11-191-9/+1
* [core] Move RenderTile filtering / sorting logic to render layersAlexander Shalamov2018-11-191-46/+1
* [core] Move markContextDestroyed() to the RenderLayerAlexander Shalamov2018-11-191-5/+5
* [core] Remove downcasts for layers that require 3D render passAlexander Shalamov2018-11-191-7/+2
* [core] only generate clip ids for clipped layersMolly Lloyd2018-10-031-2/+5
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+1
* [core] Port "collision group" plumbing to gl-native.Chris Loer2018-09-121-2/+2
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-2/+3
* [core] Add `line-gradient` propertyMikhail Pozdnyakov2018-08-231-0/+4
* [core] Evict unused font stacks from GlyphManagerJohn Firebaugh2018-08-171-0/+4
* [core] always commit placement to fix #11795Ansis Brammanis2018-06-071-6/+4
* [core] avoid symbol flickering when longitude is wrappedAnsis Brammanis2018-05-221-1/+2
* Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-masterFabian Guerra2018-05-171-8/+16
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| * [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-8/+16
* | [core] fix circle querying for scale and alignmentChris Loer2018-04-261-1/+4
* | Port global symbol query from GL JS:Chris Loer2018-04-251-14/+36
* | [core] prevent render thread from waking up unneeded on still renderingIvo van Dongen2018-03-141-5/+0
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* [core, ios, macos, android, node] Heatmap layer (#11046)Vladimir Agafonkin2018-02-151-1/+10
* [core] Rename "onLowMemory" to "reduceMemoryUse".Chris Loer2018-02-141-2/+2
* [core] fix onLowMemory to release GL buffersChris Loer2018-02-141-1/+1
* [core] add raster-dem source type and hillshade layer type (#10642)Molly Lloyd2018-01-231-1/+2
* Prune unused layers from CrossTileSymbolIndexChris Loer2018-01-191-0/+3
* [core] Synchronize state of CollisionIndex and FeatureIndexes.Chris Loer2018-01-181-0/+13
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-091-6/+5
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2017-12-111-2/+3
* [core] Symbol cross-fading.Chris Loer2017-11-171-0/+23
* [core] Cleanup in response to review comments.Chris Loer2017-11-171-5/+3
* [core] Sort child symbol tiles before parent symbol tilesAnsis Brammanis2017-11-171-1/+1
* [core] Split MapMode::Still into Static and TileAnsis Brammanis2017-11-171-8/+6
* [core] Remove dead codeChris Loer2017-11-171-6/+1
* [core] Switch from background to foreground placementChris Loer2017-11-171-24/+50
* Merge branch 'release-agua' into tvn-merge-releaseTobrun2017-11-101-0/+19
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| * [ios, macos] Add selection support to MGLMultiPoint annotations. (#9984)Fabian Guerra Soto2017-10-181-0/+19
| * [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-171-0/+7
* | Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-021-3/+1
* | [core] Let transparency leak in GLContext::Shared modeBruno de Oliveira Abinader2017-11-011-3/+14
* | [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-011-4/+1
* | [core] don't generate clip IDs for buckets/layers that don't need to be clippedKonstantin Käfer2017-10-171-0/+7
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* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-221-0/+11
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-211-9/+38
* [core] Reset zoom history state in still modeBruno de Oliveira Abinader2017-09-151-2/+9
* [core] Precompute if has image diffs when updating sourcesBruno de Oliveira Abinader2017-09-141-5/+3
* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-111-2/+2