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path: root/src/mbgl/renderer/render_tile.cpp
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* [core] Fix readability-* errorsThiago Marcos P. Santos2020-03-301-53/+51
* [core] Adjust mapbox-gl-native for the updated debug shader semanticsMikhail Pozdnyakov2020-03-111-6/+9
* [core] Store SegmentVectors in ephemeral render objectsKonstantin Käfer2020-02-141-41/+26
* [core] Fix performance-move-const-argThiago Marcos P. Santos2019-09-251-3/+1
* [core] Add setFeatureState API to Tile classesJuha Alanen2019-09-181-0/+4
* Fix layers rendering after fill-extrusionAleksandar Stojiljkovic2019-07-091-1/+1
* [core] RenderSource creates render itemsMikhail Pozdnyakov2019-07-041-2/+2
* [core] ImageManager is not used at tile upload stageMikhail Pozdnyakov2019-07-041-0/+2
* [core] Introduce TileRenderDataMikhail Pozdnyakov2019-07-041-13/+20
* [core] Remove orchestration methods from RenderTileMikhail Pozdnyakov2019-07-041-9/+0
* [core] Refactor tile pyramidMikhail Pozdnyakov2019-06-101-1/+1
* [core] RenderTile returns textures by const referenceMikhail Pozdnyakov2019-05-281-4/+6
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-0/+32
* [core] Prepare render sources before render layers are initializedMikhail Pozdnyakov2019-05-221-5/+8
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-25/+38
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-151-3/+3
* [core] change approach to stencil clipping to (almost) match JSKonstantin Käfer2019-04-291-3/+3
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-051-0/+3
* [core] use unique names for debug segmentsKonstantin Käfer2019-04-051-13/+16
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-6/+6
* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-1/+1
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-3/+4
* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-0/+3
* [core] Transform{State}: s/angle/bearing/Bruno de Oliveira Abinader2019-03-041-2/+2
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move ColorMode to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-3/+3
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-1/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+3
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-6/+6
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-26/+44
* [core] Use separate shaders for background and clippingLauren Budorick2018-01-091-4/+4
* [core] Do not use polymorphic lambdaThiago Marcos P. Santos2017-08-071-34/+52
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-0/+4
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-23/+24
* [core] Extract renderTileDebug; inline renderClippingMaskJohn Firebaugh2017-07-191-0/+63
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-12/+15
* [core] Merge RenderLayer::uploadBuckets into RenderSource::startRenderJohn Firebaugh2017-06-131-0/+3
* [core] Parallelism in {start,finish}Render parametersJohn Firebaugh2017-06-131-7/+6
* [core] Render fill-extrusion layers (#8431)Lauren Budorick2017-04-271-12/+36
* [core] Move translatedMatrix to RenderTileJohn Firebaugh2016-07-111-0/+29
* [core] code style cleanupsKonstantin Käfer2016-07-011-1/+3
* [core] Tile ⇢ RenderTileJohn Firebaugh2016-06-131-0/+3